Anime Market Report 2026
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Published : January 2026

Pages : 175

Format : PDF

Delivery Time : 2-3 Business Days

Report Price : $4490.00

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Anime Market Report 2026

Global Outlook – By Anime Genre (Action And Adventure, Science Fiction (Sci-Fi) And Fantasy, Romance And Drama, Sports, Other Anime Genres), By Solution (Anime Creation Software, Anime Creation Services), By Publishing (Comics And Manga, Books And Novels), By Distribution Channel (Television (T.V.), Movie, Video, Internet Distribution, Merchandising, Music) – Market Size, Trends, Strategies, and Forecast to 2035

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Anime Market Overview

• Anime market size has reached to $31.39 billion in 2025

• Expected to grow to $48.47 billion in 2030 at a compound annual growth rate (CAGR) of 8.9%

• Growth Driver: Impact Of Social Media On The Anime Market

• Market Trend: The Popularity And Innovation Of Nendoroid Figurines In The Anime Market

Asia-Pacific was the largest region in 2025 and Middle East is the fastest growing region.

What Is Covered Under Anime Market?

Anime is a style of animation that originated in Japan and has become popular worldwide. It encompasses various genres and themes, appealing to diverse audiences, from children to adults. Anime is a rich and diverse form of entertainment that continues evolving and captivating global audiences. Its distinctive style, wide-ranging genres, and profound storytelling contribute to its enduring appeal and cultural significance.

The main anime genres are action and adventure, science fiction (sci-fi) and fantasy, romance and drama, sports, and others. Action and adventure refer to genres of fiction, including literature, films, and other forms of media, that emphasize exciting, fast-paced plots featuring physical feats, challenges, and often heroic protagonists. The solutions encompass anime creation software and services, published in various formats such as comics, manga, books, and novels. These are distributed through diverse channels including television (TV), movies, videos, internet streaming, merchandising, and music.

Anime market report bar graph

What Is The Anime Market Size and Share 2026?

The anime market size has grown strongly in recent years. It will grow from $31.39 billion in 2025 to $34.52 billion in 2026 at a compound annual growth rate (CAGR) of 10.0%. The growth in the historic period can be attributed to japan-centric production culture, early anime broadcast networks, manga adaptations popularity, traditional cel animation techniques, cult following in overseas markets.

What Is The Anime Market Growth Forecast?

The anime market size is expected to see strong growth in the next few years. It will grow to $48.47 billion in 2030 at a compound annual growth rate (CAGR) of 8.9%. The growth in the forecast period can be attributed to growth of online streaming platforms, expansion into emerging markets, adoption of ai-based animation tools, increasing cross-cultural collaborations, rising merchandise and licensing revenue. Major trends in the forecast period include globalization of anime culture, increasing demand for streaming platforms, growth of anime merchandising and licensing, expansion of niche and indie anime productions, cross-media storytelling and adaptations.

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Global Anime Market Segmentation

1) By Anime Genre: Action And Adventure, Science Fiction (Sci-Fi) And Fantasy, Romance And Drama, Sports, Other Anime Genres

2) By Solution: Anime Creation Software, Anime Creation Services

3) By Publishing: Comics And Manga, Books And Novels

4) By Distribution Channel: Television (T.V.), Movie, Video, Internet Distribution, Merchandising, Music

Subsegments:

1) By Action And Adventure: Shonen (Targeted At Young Male Audience), Seinen (Targeted At Adult Male Audience), Mecha (Robots And Advanced Technology), Military Or War Anime, Superhero And Action-Packed Adventures

2) By Science Fiction (Sci-Fi) And Fantasy: Cyberpunk, Space Opera, Post-Apocalyptic, Time Travel, Magical Realism Or Fantasy Worlds, Sword And Sorcery

3) By Romance And Drama: Shoujo (Targeted At Young Female Audience), Slice Of Life, Romantic Comedy (Rom-Com), Tragic Romance, School Life And Drama, Historical Romance

4) By Sports: Team Sports (Basketball, Soccer, Baseball), Individual Sports (Boxing, Tennis, Martial Arts), Extreme Sports (Skateboarding, Snowboarding), Esports And Competitive Gaming

5) By Other Anime Genres: Horror And Supernatural, Mystery Or Thriller, Comedy And Parody, Isekai (Alternate Worlds), Harem And Reverse Harem, Slice Of Life (Non-Romantic)

What Is The Driver Of The Anime Market?

The growing penetration of social media is expected to propel the growth of the anime market going forward. Social media refers to online platforms and applications that enable users to create, share, and interact with content and connect and communicate with others. The growing penetration of social media is attributed to its ease of use, mobile accessibility, diverse content, networking opportunities, entertainment value, and effectiveness for marketing and advertising. Social media helps anime by providing a global platform for promotion, fan engagement, community building, and feedback collection. For instance, according to Acodez IT Solutions, an India-based website designing company, in 2023, the daily active users on Facebook reached 2.08 billion, an increase of 96 million users compared to 2022. Therefore, the growing penetration of social media is driving the anime industry.

Key Players In The Global Anime Market

Major companies operating in the anime market are Toei Animation Co. Ltd., Sanrio Co. Ltd., Netflix Inc., Bandai Namco Holdings Inc., Kodansha Ltd., Crunchyroll LLC, VIZ Media LLC, MADHOUSE Inc., Production I.G Inc., Right Stuf Inc., Gainax Co. Ltd., Good Smile Company Inc., Wit Studio Inc., Studio Ghibli Inc., Kyoto Animation, Pierrot Co. Ltd., Bones Inc., A-1 Pictures, Tatsunoko Production, Progressive Animation, Atomic Flare, J.C.Staff Co. Ltd., Studio Deen Co. Ltd.

Global Anime Market Trends and Insights

Major companies operating in the anime market are developing innovative products such as Nendoroid figurines to cater to the growing demand for collectible figures among anime fans. Nendoroid figurines are small, super-deformed, and highly detailed, approximately 10 cm (3.9 inches) in height, featuring cute and stylized designs that capture characters from anime, manga, and video games in a chibi style. For instance, in January 2023, Good Smile Company Inc., a Japan-based manufacturer of hobby products, launched a Nendoroid figurine of Hitori Gotou, a main character from the anime series Bocchi the Rock. The figurine features Hitori in her school uniform, with a guitar. It has additional accessories, including a guitar strap, music sheet, and microphone.

Need data on a specific region in this market?

What Are Latest Mergers And Acquisitions In The Anime Market?

In May 2024, Toho Co., Ltd., a Japan-based entertainment company, acquired Science SARU for an undisclosed amount. With this acquisition, Toho aims to bolster its animation business, enhance its animation quality, and support the growth in this sector. Science SARU is a Japan-based animation studio offering anime.

Regional Outlook

Asia-Pacific was the largest region in the anime market in 2025. Middle East is expected to be the fastest-growing region in the forecast period. The regions covered in this market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in this market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

What Defines the Anime Market?

The anime market includes revenues earned by entities by providing merchandising and licensing, dubbing and subtitling, marketing and promotion. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What Key Data and Analysis Are Included in the Anime Market Report 2026?

The anime market research report is one of a series of new reports from The Business Research Company that provides market statistics, including industry global market size, regional shares, competitors with the market share, detailed market segments, market trends and opportunities, and any further data you may need to thrive in the anime industry. The market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future state of the industry.

Author : Abhilash Pyata

Anime Market Report Forecast Analysis

Report AttributeDetails
Market Size Value In 2026 $34.52 billion
Revenue Forecast In 2035 $48.47 billion
Growth Rate CAGR of 8.9% from 2026 to 2035
Base Year For Estimation 2025
Actual Estimates/Historical Data 2020-2025
Forecast Period 2026 - 2030 - 2035
Market Representation Revenue in USD Billion and CAGR from 2026 to 2035
Segments Covered Anime Genre, Solution, Publishing, Distribution Channel
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, ...
Key Companies Profiled Toei Animation Co. Ltd., Sanrio Co. Ltd., Netflix Inc., Bandai Namco Holdings Inc., Kodansha Ltd., Crunchyroll LLC, VIZ Media LLC, MADHOUSE Inc., Production I.G Inc., Right Stuf Inc., Gainax Co. Ltd., Good Smile Company Inc., Wit Studio Inc., Studio Ghibli Inc., Kyoto Animation, Pierrot Co. Ltd., Bones Inc., A-1 Pictures, Tatsunoko Production, Progressive Animation, Atomic Flare, J.C.Staff Co. Ltd., Studio Deen Co. Ltd.
Customization ScopeRequest for Customization
Pricing And Purchase OptionsExplore Purchase Options

Table Of Contents

1. Executive Summary

1.1. Key Market Insights (2020-2035)

1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots

1.3. Major Factors Driving the Market

1.4. Top Three Trends Shaping the Market

2. Anime Market Characteristics

2.1. Market Definition & Scope

2.2. Market Segmentations

2.3. Overview of Key Products and Services

2.4. Global Anime Market Attractiveness Scoring And Analysis

2.4.1. Overview of Market Attractiveness Framework

2.4.2. Quantitative Scoring Methodology

2.4.3. Factor-Wise Evaluation

Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment And Risk Profile Evaluation

2.4.4. Market Attractiveness Scoring and Interpretation

2.4.5. Strategic Implications and Recommendations

3. Anime Market Supply Chain Analysis

3.1. Overview of the Supply Chain and Ecosystem

3.2. List Of Key Raw Materials, Resources & Suppliers

3.3. List Of Major Distributors and Channel Partners

3.4. List Of Major End Users

4. Global Anime Market Trends And Strategies

4.1. Key Technologies & Future Trends

4.1.1 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences

4.1.2 Digitalization, Cloud, Big Data & Cybersecurity

4.1.3 Artificial Intelligence & Autonomous Intelligence

4.1.4 Internet Of Things (Iot), Smart Infrastructure & Connected Ecosystems

4.1.5 Autonomous Systems, Robotics & Smart Mobility

4.2. Major Trends

4.2.1 Globalization Of Anime Culture

4.2.2 Increasing Demand For Streaming Platforms

4.2.3 Growth Of Anime Merchandising And Licensing

4.2.4 Expansion Of Niche And Indie Anime Productions

4.2.5 Cross-Media Storytelling And Adaptations

5. Anime Market Analysis Of End Use Industries

5.1 Children

5.2 Teenagers

5.3 Young Adults

5.4 Collectors And Enthusiasts

5.5 Streaming Platform Subscribers

6. Anime Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, And Covid And Recovery On The Market

7. Global Anime Strategic Analysis Framework, Current Market Size, Market Comparisons And Growth Rate Analysis

7.1. Global Anime PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

7.2. Global Anime Market Size, Comparisons And Growth Rate Analysis

7.3. Global Anime Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)

7.4. Global Anime Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)

8. Global Anime Total Addressable Market (TAM) Analysis for the Market

8.1. Definition and Scope of Total Addressable Market (TAM)

8.2. Methodology and Assumptions

8.3. Global Total Addressable Market (TAM) Estimation

8.4. TAM vs. Current Market Size Analysis

8.5. Strategic Insights and Growth Opportunities from TAM Analysis

9. Anime Market Segmentation

9.1. Global Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Action And Adventure, Science Fiction (Sci-Fi) And Fantasy, Romance And Drama, Sports, Other Anime Genres

9.2. Global Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Anime Creation Software, Anime Creation Services

9.3. Global Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Comics And Manga, Books And Novels

9.4. Global Anime Market, Segmentation By Distribution Channel, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Television (T.V.), Movie, Video, Internet Distribution, Merchandising, Music

9.5. Global Anime Market, Sub-Segmentation Of Action And Adventure, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Shonen (Targeted At Young Male Audience), Seinen (Targeted At Adult Male Audience), Mecha (Robots And Advanced Technology), Military Or War Anime, Superhero And Action-Packed Adventures

9.6. Global Anime Market, Sub-Segmentation Of Science Fiction (Sci-Fi) And Fantasy, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Cyberpunk, Space Opera, Post-Apocalyptic, Time Travel, Magical Realism Or Fantasy Worlds, Sword And Sorcery

9.7. Global Anime Market, Sub-Segmentation Of Romance And Drama, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Shoujo (Targeted At Young Female Audience), Slice Of Life, Romantic Comedy (Rom-Com), Tragic Romance, School Life And Drama, Historical Romance

9.8. Global Anime Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Team Sports (Basketball, Soccer, Baseball), Individual Sports (Boxing, Tennis, Martial Arts), Extreme Sports (Skateboarding, Snowboarding), Esports And Competitive Gaming

9.9. Global Anime Market, Sub-Segmentation Of Other Anime Genres, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

Horror And Supernatural, Mystery Or Thriller, Comedy And Parody, Isekai (Alternate Worlds), Harem And Reverse Harem, Slice Of Life (Non-Romantic)

10. Anime Market Regional And Country Analysis

10.1. Global Anime Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

10.2. Global Anime Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

11. Asia-Pacific Anime Market

11.1. Asia-Pacific Anime Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

11.2. Asia-Pacific Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

12. China Anime Market

12.1. China Anime Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

12.2. China Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

13. India Anime Market

13.1. India Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

14. Japan Anime Market

14.1. Japan Anime Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

14.2. Japan Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

15. Australia Anime Market

15.1. Australia Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

16. Indonesia Anime Market

16.1. Indonesia Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

17. South Korea Anime Market

17.1. South Korea Anime Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

17.2. South Korea Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

18. Taiwan Anime Market

18.1. Taiwan Anime Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

18.2. Taiwan Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

19. South East Asia Anime Market

19.1. South East Asia Anime Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

19.2. South East Asia Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

20. Western Europe Anime Market

20.1. Western Europe Anime Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

20.2. Western Europe Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

21. UK Anime Market

21.1. UK Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

22. Germany Anime Market

22.1. Germany Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

23. France Anime Market

23.1. France Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

24. Italy Anime Market

24.1. Italy Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

25. Spain Anime Market

25.1. Spain Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

26. Eastern Europe Anime Market

26.1. Eastern Europe Anime Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

26.2. Eastern Europe Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

27. Russia Anime Market

27.1. Russia Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

28. North America Anime Market

28.1. North America Anime Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

28.2. North America Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

29. USA Anime Market

29.1. USA Anime Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

29.2. USA Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

30. Canada Anime Market

30.1. Canada Anime Market Overview

Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

30.2. Canada Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

31. South America Anime Market

31.1. South America Anime Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

31.2. South America Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

32. Brazil Anime Market

32.1. Brazil Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

33. Middle East Anime Market

33.1. Middle East Anime Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

33.2. Middle East Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

34. Africa Anime Market

34.1. Africa Anime Market Overview

Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

34.2. Africa Anime Market, Segmentation By Anime Genre, Segmentation By Solution, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion

35. Anime Market Regulatory and Investment Landscape

36. Anime Market Competitive Landscape And Company Profiles

36.1. Anime Market Competitive Landscape And Market Share 2024

36.1.1. Top 10 Companies (Ranked by revenue/share)

36.2. Anime Market - Company Scoring Matrix

36.2.1. Market Revenues

36.2.2. Product Innovation Score

36.2.3. Brand Recognition

36.3. Anime Market Company Profiles

36.3.1. Toei Animation Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis

36.3.2. Sanrio Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis

36.3.3. Netflix Inc. Overview, Products and Services, Strategy and Financial Analysis

36.3.4. Bandai Namco Holdings Inc. Overview, Products and Services, Strategy and Financial Analysis

36.3.5. Kodansha Ltd. Overview, Products and Services, Strategy and Financial Analysis

37. Anime Market Other Major And Innovative Companies

Crunchyroll LLC, VIZ Media LLC, MADHOUSE Inc., Production I.G Inc., Right Stuf Inc., Gainax Co. Ltd., Good Smile Company Inc., Wit Studio Inc., Studio Ghibli Inc., Kyoto Animation, Pierrot Co. Ltd., Bones Inc., A-1 Pictures, Tatsunoko Production, Progressive Animation

38. Global Anime Market Competitive Benchmarking And Dashboard

39. Key Mergers And Acquisitions In The Anime Market

40. Anime Market High Potential Countries, Segments and Strategies

40.1 Anime Market In 2030 - Countries Offering Most New Opportunities

40.2 Anime Market In 2030 - Segments Offering Most New Opportunities

40.3 Anime Market In 2030 - Growth Strategies

40.3.1 Market Trend Based Strategies

40.3.2 Competitor Strategies

41. Appendix

41.1. Abbreviations

41.2. Currencies

41.3. Historic And Forecast Inflation Rates

41.4. Research Inquiries

41.5. The Business Research Company

41.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Anime Market, Overview Of Key Products - Product Examples
  • Table 2: Global Anime Market Attractiveness, Factor-Wise Evaluation
  • Table 3: Global Anime Market, Supply Chain Analysis
  • Table 4: Global Anime Market, Major Raw Material Providers
  • Table 5: Global Anime Market, Major Resource Providers
  • Table 6: Global Anime Market, Major Manufacturers (Suppliers)
  • Table 7: Global Anime Market, Major Distributors And Channel Partners
  • Table 8: Global Anime Market, Key Technologies & Future Trends
  • Table 9: Global Anime Market, Major Trends
  • Table 10: Global Anime Market, Major End Users
  • Table 11: Global Anime Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Table 12: Global Anime Historic Market Growth, 2020-2025, $ Billion
  • Table 13: Global Anime Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Table 14: Global Anime Market - TAM, US$ Billion, 2025
  • Table 15: Global Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 16: Global Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 17: Global Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 18: Global Anime Market, Segmentation By Distribution Channel, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 19: Global Anime Market, Sub-Segmentation Of Action And Adventure, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 20: Global Anime Market, Sub-Segmentation Of Science Fiction (Sci-Fi) And Fantasy, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 21: Global Anime Market, Sub-Segmentation Of Romance And Drama, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 22: Global Anime Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 23: Global Anime Market, Sub-Segmentation Of Other Anime Genres, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 24: Global Anime Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 25: Global Anime Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 26: Asia-Pacific, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 27: Asia-Pacific, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 28: Asia-Pacific, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 29: China, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 30: China, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 31: China, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 32: India, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 33: India, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 34: India, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 35: Japan, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 36: Japan, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 37: Japan, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 38: Australia, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 39: Australia, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 40: Australia, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 41: Indonesia, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 42: Indonesia, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 43: Indonesia, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 44: South Korea, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 45: South Korea, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 46: South Korea, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 47: Taiwan, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 48: Taiwan, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 49: Taiwan, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 50: South East Asia, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 51: South East Asia, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 52: South East Asia, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 53: Western Europe, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 54: Western Europe, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 55: Western Europe, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 56: UK, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 57: UK, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 58: UK, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 59: Germany, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 60: Germany, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 61: Germany, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 62: France, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 63: France, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 64: France, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 65: Italy, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 66: Italy, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 67: Italy, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 68: Spain, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 69: Spain, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 70: Spain, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 71: Eastern Europe, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 72: Eastern Europe, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 73: Eastern Europe, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 74: Russia, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 75: Russia, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 76: Russia, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 77: North America, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 78: North America, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 79: North America, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 80: USA, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 81: USA, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 82: USA, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 83: Canada, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 84: Canada, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 85: Canada, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 86: South America, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 87: South America, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 88: South America, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 89: Brazil, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 90: Brazil, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 91: Brazil, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 92: Middle East, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 93: Middle East, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 94: Middle East, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 95: Africa, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 96: Africa, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 97: Africa, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Table 98: Global Anime Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Table 99: Global Anime Market - Company Scoring Matrix
  • Table 100: Toei Animation Co. Ltd. Financial Performance
  • Table 101: Sanrio Co. Ltd. Financial Performance
  • Table 102: Netflix Inc. Financial Performance
  • Table 103: Bandai Namco Holdings Inc. Financial Performance
  • Table 104: Kodansha Ltd. Financial Performance
  • Table 105: Global Anime Market, Competitive Benchmarking (In USD Billions)
  • Table 106: Global Anime Market, Competitive Dashboard
  • Table 107: Global Anime Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Table 108: Global, Anime Market Size Gain ($ Billion), Segmentation By Anime Genre, 2025 – 2030
  • Table 109: Global, Anime Market Size Gain ($ Billion), Segmentation By Solution, 2025 – 2030
  • Table 110: Global, Anime Market Size Gain ($ Billion), Segmentation By Publishing, 2025 – 2030

List Of Figures

    Figure 1: Global Anime Market, Overview Of Key Products - Product Examples
  • Figure 2: Global Anime Market Attractiveness, Factor-Wise Evaluation
  • Figure 3: Global Anime Market, Supply Chain Analysis
  • Figure 4: Global Anime Market, Major Raw Material Providers
  • Figure 5: Global Anime Market, Major Resource Providers
  • Figure 6: Global Anime Market, Major Manufacturers (Suppliers)
  • Figure 7: Global Anime Market, Major Distributors And Channel Partners
  • Figure 8: Global Anime Market, Key Technologies & Future Trends
  • Figure 9: Global Anime Market, Major Trends
  • Figure 10: Global Anime Market, Major End Users
  • Figure 11: Global Anime Market, PESTEL (Political, Economic, Social, Technology, Environmental and Legal) Analysis
  • Figure 12: Global Anime Historic Market Growth, 2020-2025, $ Billion
  • Figure 13: Global Anime Forecast Market Growth, 2025-2030F, 2035F, $ Billion
  • Figure 14: Global Anime Market - TAM, US$ Billion, 2025
  • Figure 15: Global Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 16: Global Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 17: Global Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 18: Global Anime Market, Segmentation By Distribution Channel, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 19: Global Anime Market, Sub-Segmentation Of Action And Adventure, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 20: Global Anime Market, Sub-Segmentation Of Science Fiction (Sci-Fi) And Fantasy, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 21: Global Anime Market, Sub-Segmentation Of Romance And Drama, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 22: Global Anime Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 23: Global Anime Market, Sub-Segmentation Of Other Anime Genres, By Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 24: Global Anime Market, Split By Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 25: Global Anime Market, Split By Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 26: Asia-Pacific, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 27: Asia-Pacific, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 28: Asia-Pacific, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 29: China, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 30: China, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 31: China, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 32: India, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 33: India, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 34: India, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 35: Japan, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 36: Japan, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 37: Japan, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 38: Australia, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 39: Australia, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 40: Australia, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 41: Indonesia, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 42: Indonesia, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 43: Indonesia, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 44: South Korea, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 45: South Korea, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 46: South Korea, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 47: Taiwan, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 48: Taiwan, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 49: Taiwan, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 50: South East Asia, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 51: South East Asia, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 52: South East Asia, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 53: Western Europe, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 54: Western Europe, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 55: Western Europe, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 56: UK, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 57: UK, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 58: UK, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 59: Germany, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 60: Germany, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 61: Germany, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 62: France, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 63: France, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 64: France, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 65: Italy, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 66: Italy, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 67: Italy, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 68: Spain, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 69: Spain, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 70: Spain, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 71: Eastern Europe, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 72: Eastern Europe, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 73: Eastern Europe, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 74: Russia, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 75: Russia, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 76: Russia, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 77: North America, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 78: North America, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 79: North America, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 80: USA, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 81: USA, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 82: USA, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 83: Canada, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 84: Canada, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 85: Canada, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 86: South America, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 87: South America, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 88: South America, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 89: Brazil, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 90: Brazil, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 91: Brazil, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 92: Middle East, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 93: Middle East, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 94: Middle East, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 95: Africa, Anime Market, Segmentation By Anime Genre, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 96: Africa, Anime Market, Segmentation By Solution, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 97: Africa, Anime Market, Segmentation By Publishing, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Figure 98: Global Anime Key Competitor Estimated Market Shares, 2024, Percentage (%)
  • Figure 99: Global Anime Market - Company Scoring Matrix
  • Figure 100: Toei Animation Co. Ltd. Financial Performance
  • Figure 101: Sanrio Co. Ltd. Financial Performance
  • Figure 102: Netflix Inc. Financial Performance
  • Figure 103: Bandai Namco Holdings Inc. Financial Performance
  • Figure 104: Kodansha Ltd. Financial Performance
  • Figure 105: Global Anime Market, Competitive Benchmarking (In USD Billions)
  • Figure 106: Global Anime Market, Competitive Dashboard
  • Figure 107: Global Anime Market Size Gain ($ Billion), 2025 – 2030 By Country
  • Figure 108: Global, Anime Market Size Gain ($ Billion), Segmentation By Anime Genre, 2025 – 2030
  • Figure 109: Global, Anime Market Size Gain ($ Billion), Segmentation By Solution, 2025 – 2030
  • Figure 110: Global, Anime Market Size Gain ($ Billion), Segmentation By Publishing, 2025 – 2030

Frequently Asked Questions

The Anime Market Report 2026 market was valued at $31.39 billion in 2025, increased to $34.52 billion in 2026, and is projected to reach $48.47 billion by 2030. request a sample here

The expected CAGR for the Anime market during the forecast period 2025–2030 is 8.9%. request a sample here

Major growth driver of the market includes: Impact Of Social Media On The Anime Market in the Anime market. For further insights on this market, request a sample here

The anime market covered in this report is segmented –
1) By Anime Genre: Action And Adventure, Science Fiction (Sci-Fi) And Fantasy, Romance And Drama, Sports, Other Anime Genres
2) By Solution: Anime Creation Software, Anime Creation Services
3) By Publishing: Comics And Manga, Books And Novels
4) By Distribution Channel: Television (T.V.), Movie, Video, Internet Distribution, Merchandising, Music Subsegments:
1) By Action And Adventure: Shonen (Targeted At Young Male Audience), Seinen (Targeted At Adult Male Audience), Mecha (Robots And Advanced Technology), Military Or War Anime, Superhero And Action-Packed Adventures
2) By Science Fiction (Sci-Fi) And Fantasy: Cyberpunk, Space Opera, Post-Apocalyptic, Time Travel, Magical Realism Or Fantasy Worlds, Sword And Sorcery
3) By Romance And Drama: Shoujo (Targeted At Young Female Audience), Slice Of Life, Romantic Comedy (Rom-Com), Tragic Romance, School Life And Drama, Historical Romance
4) By Sports: Team Sports (Basketball, Soccer, Baseball), Individual Sports (Boxing, Tennis, Martial Arts), Extreme Sports (Skateboarding, Snowboarding), Esports And Competitive Gaming
5) By Other Anime Genres: Horror And Supernatural, Mystery Or Thriller, Comedy And Parody, Isekai (Alternate Worlds), Harem And Reverse Harem, Slice Of Life (Non-Romantic)
request a sample here

Major trend in this market includes: The Popularity And Innovation Of Nendoroid Figurines In The Anime Market For further insights on this market, request a sample here.

Major companies operating in the Anime market are Major companies operating in the anime market are Toei Animation Co. Ltd., Sanrio Co. Ltd., Netflix Inc., Bandai Namco Holdings Inc., Kodansha Ltd., Crunchyroll LLC, VIZ Media LLC, MADHOUSE Inc., Production I.G Inc., Right Stuf Inc., Gainax Co. Ltd., Good Smile Company Inc., Wit Studio Inc., Studio Ghibli Inc., Kyoto Animation, Pierrot Co. Ltd., Bones Inc., A-1 Pictures, Tatsunoko Production, Progressive Animation, Atomic Flare, J.C.Staff Co. Ltd., Studio Deen Co. Ltd. request a sample here.

Asia-Pacific was the largest region in the anime market in 2025. Middle East is expected to be the fastest-growing region in the forecast period. The regions covered in the anime market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. request a sample here.

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