Global Artificial Intelligence (AI) In Games Market Report 2024

Artificial Intelligence (AI) In Games Global Market Report 2024 – By Component (Software, Hardware), By Technology (Machine Learning, Natural Language Processing, Computer Vision, Gesture Control, Other Technologies), By Genre (Action, Adventure, Puzzle, Simulation, Role-Playing, Other Genres), By Application (PC Gaming, TV Gaming, Smartphone And Tablet Gaming) – Market Size, Trends, And Global Forecast 2024-2033

Artificial Intelligence (AI) In Games Global Market Report 2024

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Artificial Intelligence (AI) In Games Market Definition

Artificial intelligence (AI) in games refers to the integration of intelligent algorithms and computing systems that simulate human-like behaviors, decision-making, and learning processes to enhance the gaming experience, adapt to player actions, and create dynamic and challenging gameplay scenarios.

The main components of artificial intelligence (AI) in games are software and hardware. Software components in artificial intelligence for games act as building blocks or tools that utilize artificial intelligence to improve different aspects of video game development. The technology category includes machine learning, natural language processing, computer vision, gesture control, and others for genre types such as action, adventure, puzzles, simulation, role-playing, and others used in several applications categorized into PC gaming, TV gaming, smartphone gaming, and tablet gaming.

Artificial Intelligence (AI) In Games Market Segmentation

The artificial intelligence (AI) in games market covered in this report is segmented –

1) By Component: Software, Hardware

2) By Technology: Machine Learning, Natural Language Processing, Computer Vision, Gesture Control, Other Technologies

3) By Genre: Action, Adventure, Puzzle, Simulation, Role-Playing, Other Genres

4) By Application: PC Gaming, TV Gaming, Smartphone And Tablet Gaming

Global Artificial Intelligence AI In Games Market Size 2023 to 2028: Graph

Artificial Intelligence (AI) In Games Market Size 2024 And Growth Rate

The artificial intelligence (AI) in games market size has grown rapidly in recent years. It will grow from $2.04 billion in 2023 to $2.44 billion in 2024 at a compound annual growth rate (CAGR) of 19.1%. The growth in the historic period can be attributed to increased evolution of game design, increased influence of AI research, rise of open-world games, increased demand for competitive gaming.

Artificial Intelligence (AI) In Games Market Growth Forecast

The artificial intelligence (AI) in games market size is expected to see rapid growth in the next few years. It will grow to $4.84 billion in 2028 at a compound annual growth rate (CAGR) of 18.7%. The growth in the forecast period can be attributed to increasing focus on inclusive and accessible gaming, expansion of indie game development, rapid growth of esports and competitive gaming, integration of AI in game design tools, increasing focus on personalization and player engagement. Major trends in the forecast period include AI-driven content moderation, AI-powered voice assistants, AI-generated content, enhanced multiplayer experiences, emotionally intelligent NPCs.

Artificial Intelligence (AI) In Games Market Driver: Mobile And Online Gaming Driving Growth Of Artificial Intelligence (AI) In Games Market

The growing popularity of mobile and online gaming is expected to propel the growth of artificial intelligence (AI) in the games market going forward. Mobile and online gaming refers to the playing of video games on mobile devices such as smartphones and tablets, as well as through online platforms. Developers constantly push boundaries with innovative game designs, storytelling, and immersive graphics, capturing the interest of players and making them more accessible to a broader audience. AI development in games provides vast datasets for training algorithms, enabling AI systems to learn and improve through interactions with diverse player behaviors and preferences. For instance, in June 2022, according to a study conducted by the Office of Communications (Ofcom), a UK-based government broadcasting and telecommunications authority, individuals aged 13 to 64 spent an average of seven and a half hours per week, roughly equivalent to one hour per day, engaging in online gaming activities. Notably, in 2021, there was a notable 25% increase in the amount of time spent on online gaming, particularly among those in the 55–64 age group. Therefore, the growing popularity of mobile and online gaming experiences is driving the growth of artificial intelligence (AI) in the games market.

Global Artificial Intelligence (AI) In Games Market Major Players

Major companies operating in the artificial intelligence (AI) in games market are Google LLC, Microsoft Corp., Tencent Holdings Ltd., Sony Group Corp., NVIDIA Corp., Baidu Inc., Nintendo Co. Ltd., NetEase Inc., Vivendi, Activision Blizzard, Electronic Arts Inc., Take Two Interactive Software Inc., Playtika, Square Enix, Konami Group Corp., NCSoft, Unity Software Inc., Capcom Co. Ltd., Behaviour Interactive Inc., Side Effects Software Inc., Quantic Dream, Charisma Entertainment Ltd., Ubisoft Entertainment SA, AI21 Labs, Insomniac Games, Crytek GmbH, PrometheanAI Inc., COGNOSPHERE PTE. LTD., Theai Inc., kashbet

Global Artificial Intelligence (AI) In Games Market Trend: Leading Companies Innovate AI-Powered NPCs For Enhanced Gaming Experiences

Major companies operating in artificial intelligence (AI) in the games market are developing advanced technologies, such as AI-powered NPCs, to serve customers better with advanced features. These are virtual entities in video games or simulations driven by artificial intelligence algorithms, enabling dynamic and responsive behavior. For instance, in May 2023, Replica Studios, an Australia-based AI software company, launched AI-driven intelligent non-player characters (NPCs) for unreal engines equipped with either OpenAI or users' custom AI language models. The technology leverages Replica's extensive library of 120+ ethically licensed AI voices, empowering game developers to scale up game development and craft innovative, dynamic gaming interactions.

Artificial Intelligence (AI) In Games Market Merger And Acquisition: Microsoft's Ambitious Acquisition Of Activision Blizzard

In October 2023, Microsoft Corporation, a US-based developer of computer software, operating systems, cloud computing, and artificial intelligence applications, acquired Activision Blizzard, Inc., for $69 billion. The acquisition provides Microsoft with a strong foothold in the gaming industry, as Activision Blizzard owns popular gaming franchises such as Call of Duty, Warcraft, and Candy Crush. Activision Blizzard Inc. is a US-based developer and manufacturer of video games that offers AI-based technologies and features in video games.

Regional Insights For The Global Artificial Intelligence (AI) In Games Market

North America was the largest region in the artificial intelligence (AI) in games market in 2023. Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the artificial intelligence (AI) in games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the artificial intelligence (AI) in games market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The artificial intelligence (AI) in games market consists of revenues earned by entities by providing services such as NPC behavior modeling, procedural content generation, player behavior analysis, and virtual assistants. The market value includes the value of related goods sold by the service provider or included within the service offering. The artificial intelligence (AI) in games market also includes sales of dynamic difficulty adjustment, AI-powered NPCs, anti-cheat systems, and emotion recognition. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

The artificial intelligence (AI) in games research report is one of a series of new reports from The Business Research Company that provides artificial intelligence (AI) in games market statistics, including the artificial intelligence (AI) in games industry's global market size, regional shares, competitors with an Artificial intelligence (AI) in games market share, detailed artificial intelligence (AI) in games market segments, market trends and opportunities, and any further data you may need to thrive in the artificial intelligence (AI) in games industry. This artificial intelligence (AI) in games market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

Artificial Intelligence (AI) In Games Market Report Forecast and Analysis
Report AttributeDetails
Market Size Value In 2024 $2.44 billion
Revenue Forecast In 2033 $4.84 billion
Growth Rate CAGR of 18.7% from 2024 to 2033
Base Year For Estimation 2023
Actual Estimates/Historical Data 2018-2023
Forecast Period 2024 - 2028 - 2033
Market Representation Revenue in USD Billion and CAGR from 2024 to 2033
Segments Covered 1) By Component: Software, Hardware
2) By Technology: Machine Learning, Natural Language Processing, Computer Vision, Gesture Control, Other Technologies
3) By Genre: Action, Adventure, Puzzle, Simulation, Role-Playing, Other Genres
4) By Application: PC Gaming, TV Gaming, Smartphone And Tablet Gaming
Regional Scope Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Additional countries that can be covered in the report for an additional fee: Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, Mexico, Chile, Argentina, Colombia, Peru, Austria, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Portugal, Sweden, Switzerland, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.
Key Companies Profiled Google LLC; Microsoft Corp.; Tencent Holdings Ltd.; Sony Group Corp.; NVIDIA Corp.; Baidu Inc.; Nintendo Co. Ltd.; NetEase Inc.; Vivendi; Activision Blizzard; Electronic Arts Inc.; Take Two Interactive Software Inc.; Playtika; Square Enix; Konami Group Corp.; NCSoft; Unity Software Inc.; Capcom Co. Ltd.; Behaviour Interactive Inc.; Side Effects Software Inc.; Quantic Dream; Charisma Entertainment Ltd.; Ubisoft Entertainment SA; AI21 Labs; Insomniac Games; Crytek GmbH; PrometheanAI Inc.; COGNOSPHERE PTE. LTD.; Theai Inc.; kashbet
Customization ScopeRequest for Sample
Pricing And Purchase OptionsExplore Purchase Options

    Table Of Contents

    1. Executive Summary

    2. Artificial Intelligence (AI) In Games Market Characteristics

    3. Artificial Intelligence (AI) In Games Market Trends And Strategies

    4. Artificial Intelligence (AI) In Games Market - Macro Economic Scenario

    4.1. Impact Of High Inflation On The Market

    4.2. Ukraine-Russia War Impact On The Market

    4.3. COVID-19 Impact On The Market

    5. Global Artificial Intelligence (AI) In Games Market Size and Growth

    5.1. Global Artificial Intelligence (AI) In Games Market Drivers and Restraints

    5.1.1. Drivers Of The Market

    5.1.2. Restraints Of The Market

    5.2. Global Artificial Intelligence (AI) In Games Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)

    5.3. Global Artificial Intelligence (AI) In Games Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

    6. Artificial Intelligence (AI) In Games Market Segmentation

    6.1. Global Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    Software

    Hardware

    6.2. Global Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    Machine Learning

    Natural Language Processing

    Computer Vision

    Gesture Control

    Other Technologies

    6.3. Global Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    Action

    Adventure

    Puzzle

    Simulation

    Role-playing

    Other Genres

    6.4. Global Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    PC Gaming

    TV Gaming

    Smartphone And Tablet Gaming

    7. Artificial Intelligence (AI) In Games Market Regional And Country Analysis

    7.1. Global Artificial Intelligence (AI) In Games Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    7.2. Global Artificial Intelligence (AI) In Games Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    8. Asia-Pacific Artificial Intelligence (AI) In Games Market

    8.1. Asia-Pacific Artificial Intelligence (AI) In Games Market Overview

    Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    8.3. Asia-Pacific Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    8.4. Asia-Pacific Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    9. China Artificial Intelligence (AI) In Games Market

    9.1. China Artificial Intelligence (AI) In Games Market Overview

    9.2. China Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

    9.3. China Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

    9.4. China Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

    10. India Artificial Intelligence (AI) In Games Market

    10.1. India Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    10.2. India Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    10.3. India Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    11. Japan Artificial Intelligence (AI) In Games Market

    11.1. Japan Artificial Intelligence (AI) In Games Market Overview

    11.2. Japan Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    11.3. Japan Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    11.4. Japan Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    12. Australia Artificial Intelligence (AI) In Games Market

    12.1. Australia Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    12.2. Australia Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    12.3. Australia Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    13. Indonesia Artificial Intelligence (AI) In Games Market

    13.1. Indonesia Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    13.2. Indonesia Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    13.3. Indonesia Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    14. South Korea Artificial Intelligence (AI) In Games Market

    14.1. South Korea Artificial Intelligence (AI) In Games Market Overview

    14.2. South Korea Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    14.3. South Korea Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    14.4. South Korea Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    15. Western Europe Artificial Intelligence (AI) In Games Market

    15.1. Western Europe Artificial Intelligence (AI) In Games Market Overview

    15.2. Western Europe Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    15.3. Western Europe Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    15.4. Western Europe Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    16. UK Artificial Intelligence (AI) In Games Market

    16.1. UK Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    16.2. UK Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    16.3. UK Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    17. Germany Artificial Intelligence (AI) In Games Market

    17.1. Germany Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    17.2. Germany Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    17.3. Germany Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    18. France Artificial Intelligence (AI) In Games Market

    18.1. France Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    18.2. France Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    18.3. France Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    19. Italy Artificial Intelligence (AI) In Games Market

    19.1. Italy Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    19.2. Italy Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    19.3. Italy Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    20. Spain Artificial Intelligence (AI) In Games Market

    20.1. Spain Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    20.2. Spain Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    20.3. Spain Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    21. Eastern Europe Artificial Intelligence (AI) In Games Market

    21.1. Eastern Europe Artificial Intelligence (AI) In Games Market Overview

    21.2. Eastern Europe Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    21.3. Eastern Europe Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    21.4. Eastern Europe Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    22. Russia Artificial Intelligence (AI) In Games Market

    22.1. Russia Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    22.2. Russia Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    22.3. Russia Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    23. North America Artificial Intelligence (AI) In Games Market

    23.1. North America Artificial Intelligence (AI) In Games Market Overview

    23.2. North America Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    23.3. North America Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    23.4. North America Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    24. USA Artificial Intelligence (AI) In Games Market

    24.1. USA Artificial Intelligence (AI) In Games Market Overview

    24.2. USA Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    24.3. USA Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    24.4. USA Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    25. Canada Artificial Intelligence (AI) In Games Market

    25.1. Canada Artificial Intelligence (AI) In Games Market Overview

    25.2. Canada Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    25.3. Canada Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    25.4. Canada Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    26. South America Artificial Intelligence (AI) In Games Market

    26.1. South America Artificial Intelligence (AI) In Games Market Overview

    26.2. South America Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    26.3. South America Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    26.4. South America Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    27. Brazil Artificial Intelligence (AI) In Games Market

    27.1. Brazil Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    27.2. Brazil Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    27.3. Brazil Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    28. Middle East Artificial Intelligence (AI) In Games Market

    28.1. Middle East Artificial Intelligence (AI) In Games Market Overview

    28.2. Middle East Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    28.3. Middle East Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    28.4. Middle East Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    29. Africa Artificial Intelligence (AI) In Games Market

    29.1. Africa Artificial Intelligence (AI) In Games Market Overview

    29.2. Africa Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    29.3. Africa Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    29.4. Africa Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    30. Artificial Intelligence (AI) In Games Market Competitive Landscape And Company Profiles

    30.1. Artificial Intelligence (AI) In Games Market Competitive Landscape

    30.2. Artificial Intelligence (AI) In Games Market Company Profiles

    30.2.1. Google LLC

    30.2.1.1. Overview

    30.2.1.2. Products and Services

    30.2.1.3. Strategy

    30.2.1.4. Financial Performance

    30.2.2. Microsoft Corp.

    30.2.2.1. Overview

    30.2.2.2. Products and Services

    30.2.2.3. Strategy

    30.2.2.4. Financial Performance

    30.2.3. Tencent Holdings Ltd.

    30.2.3.1. Overview

    30.2.3.2. Products and Services

    30.2.3.3. Strategy

    30.2.3.4. Financial Performance

    30.2.4. Sony Group Corp.

    30.2.4.1. Overview

    30.2.4.2. Products and Services

    30.2.4.3. Strategy

    30.2.4.4. Financial Performance

    30.2.5. NVIDIA Corp.

    30.2.5.1. Overview

    30.2.5.2. Products and Services

    30.2.5.3. Strategy

    30.2.5.4. Financial Performance

    31. Artificial Intelligence (AI) In Games Market Other Major And Innovative Companies

    31.1. Baidu Inc.

    31.2. Nintendo Co. Ltd.

    31.3. NetEase Inc.

    31.4. Vivendi

    31.5. Activision Blizzard

    31.6. Electronic Arts Inc.

    31.7. Take Two Interactive Software Inc.

    31.8. Playtika

    31.9. Square Enix

    31.10. Konami Group Corp.

    31.11. NCSoft

    31.12. Unity Software Inc.

    31.13. Capcom Co. Ltd.

    31.14. Behavior Interactive Inc.

    31.15. Side Effects Software Inc.

    32. Global Artificial Intelligence (AI) In Games Market Competitive Benchmarking

    33. Global Artificial Intelligence (AI) In Games Market Competitive Dashboard

    34. Key Mergers And Acquisitions In The Artificial Intelligence (AI) In Games Market

    35. Artificial Intelligence (AI) In Games Market Future Outlook and Potential Analysis

    35.1 Artificial Intelligence (AI) In Games Market In 2028 - Countries Offering Most New Opportunities

    35.2 Artificial Intelligence (AI) In Games Market In 2028 - Segments Offering Most New Opportunities

    35.3 Artificial Intelligence (AI) In Games Market In 2028 - Growth Strategies

    35.3.1 Market Trend Based Strategies

    35.3.2 Competitor Strategies

    36. Appendix

    36.1. Abbreviations

    36.2. Currencies

    36.3. Historic And Forecast Inflation Rates

    36.4. Research Inquiries

    36.5. The Business Research Company

    36.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2018-2023, $ Billion
  • Table 2: Global Forecast Market Growth, 2023-2028F, 2033F, $ Billion
  • Table 3: Global Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 4: Global Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 5: Global Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 6: Global Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 7: Global Artificial Intelligence (AI) In Games Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 8: Global Artificial Intelligence (AI) In Games Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 9: Asia-Pacific, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 10: Asia-Pacific, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 11: Asia-Pacific, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 12: China, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 13: China, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 14: China, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 15: India, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 16: India, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 17: India, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 18: Japan, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 19: Japan, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 20: Japan, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 21: Australia, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 22: Australia, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 23: Australia, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 24: Indonesia, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 25: Indonesia, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 26: Indonesia, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 27: South Korea, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 28: South Korea, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 29: South Korea, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 30: Western Europe, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 31: Western Europe, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 32: Western Europe, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 33: UK, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 34: UK, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 35: UK, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 36: Germany, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 37: Germany, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 38: Germany, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 39: France, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 40: France, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 41: France, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 42: Italy, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 43: Italy, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 44: Italy, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 45: Spain, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 46: Spain, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 47: Spain, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 48: Eastern Europe, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 49: Eastern Europe, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 50: Eastern Europe, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 51: Russia, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 52: Russia, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 53: Russia, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 54: North America, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 55: North America, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 56: North America, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 57: USA, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 58: USA, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 59: USA, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 60: Canada, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 61: Canada, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 62: Canada, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 63: South America, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 64: South America, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 65: South America, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 66: Brazil, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 67: Brazil, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 68: Brazil, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 69: Middle East, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 70: Middle East, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 71: Middle East, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 72: Africa, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 73: Africa, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 74: Africa, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 75: Google LLC Financial Performance
  • Table 76: Microsoft Corp. Financial Performance
  • Table 77: Tencent Holdings Ltd. Financial Performance
  • Table 78: Sony Group Corp. Financial Performance
  • Table 79: NVIDIA Corp. Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2018-2023, $ Billion
  • Figure 2: Global Forecast Market Growth, 2023-2028F, 2033F, $ Billion
  • Figure 3: Global Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 4: Global Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 5: Global Artificial Intelligence (AI) In Games Market, Segmentation By Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 6: Global Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 7: Global Artificial Intelligence (AI) In Games Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 8: Global Artificial Intelligence (AI) In Games Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 9: Asia-Pacific, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 10: Asia-Pacific, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 11: Asia-Pacific, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 12: China, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 13: China, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 14: China, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 15: India, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 16: India, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 17: India, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 18: Japan, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 19: Japan, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 20: Japan, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 21: Australia, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 22: Australia, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 23: Australia, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 24: Indonesia, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 25: Indonesia, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 26: Indonesia, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 27: South Korea, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 28: South Korea, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 29: South Korea, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 30: Western Europe, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 31: Western Europe, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 32: Western Europe, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 33: UK, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 34: UK, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 35: UK, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 36: Germany, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 37: Germany, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 38: Germany, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 39: France, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 40: France, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 41: France, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 42: Italy, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 43: Italy, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 44: Italy, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 45: Spain, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 46: Spain, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 47: Spain, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 48: Eastern Europe, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 49: Eastern Europe, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 50: Eastern Europe, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 51: Russia, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 52: Russia, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 53: Russia, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 54: North America, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 55: North America, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 56: North America, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 57: USA, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 58: USA, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 59: USA, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 60: Canada, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 61: Canada, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 62: Canada, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 63: South America, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 64: South America, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 65: South America, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 66: Brazil, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 67: Brazil, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 68: Brazil, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 69: Middle East, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 70: Middle East, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 71: Middle East, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 72: Africa, Artificial Intelligence (AI) In Games Market, Segmentation By Component, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 73: Africa, Artificial Intelligence (AI) In Games Market, Segmentation By Technology, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 74: Africa, Artificial Intelligence (AI) In Games Market, Segmentation By Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 75: Google LLC Financial Performance
  • Figure 76: Microsoft Corp. Financial Performance
  • Figure 77: Tencent Holdings Ltd. Financial Performance
  • Figure 78: Sony Group Corp. Financial Performance
  • Figure 79: NVIDIA Corp. Financial Performance
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Frequently Asked Questions

What is the definition of the artificial intelligence (AI) in games market?

Artificial intelligence (AI) in games refers to the integration of intelligent algorithms and computing systems that simulate human-like behaviors, decision-making, and learning processes to enhance the gaming experience, adapt to player actions, and create dynamic and challenging gameplay scenarios. For further insights on the artificial intelligence (AI) in games market, request a sample here

How will the artificial intelligence (AI) in games market drivers and restraints affect the artificial intelligence (AI) in games market dynamics? What forces will shape the artificial intelligence (AI) in games industry going forward?

The artificial intelligence (AI) in games market major growth driver - Mobile And Online Gaming Driving Growth Of Artificial Intelligence (AI) In Games Market. For further insights on the artificial intelligence (AI) in games market, request a sample here

What is the forecast market size or the forecast market value of the artificial intelligence (AI) in games market?

The artificial intelligence (AI) in games market size has grown rapidly in recent years. It will grow from $2.04 billion in 2023 to $2.44 billion in 2024 at a compound annual growth rate (CAGR) of 19.1%. The growth in the historic period can be attributed to increased evolution of game design, increased influence of AI research, rise of open-world games, increased demand for competitive gaming. The artificial intelligence (AI) in games market size is expected to see rapid growth in the next few years. It will grow to $4.84 billion in 2028 at a compound annual growth rate (CAGR) of 18.7%. The growth in the forecast period can be attributed to increasing focus on inclusive and accessible gaming, expansion of indie game development, rapid growth of esports and competitive gaming, integration of AI in game design tools, increasing focus on personalization and player engagement. Major trends in the forecast period include AI-driven content moderation, AI-powered voice assistants, AI-generated content, enhanced multiplayer experiences, emotionally intelligent NPCs. For further insights on the artificial intelligence (AI) in games market, request a sample here

How is the artificial intelligence (AI) in games market segmented?

The artificial intelligence (AI) in games market is segmented
1) By Component: Software, Hardware
2) By Technology: Machine Learning, Natural Language Processing, Computer Vision, Gesture Control, Other Technologies
3) By Genre: Action, Adventure, Puzzle, Simulation, Role-Playing, Other Genres
4) By Application: PC Gaming, TV Gaming, Smartphone And Tablet GamingFor further insights on the artificial intelligence (AI) in games market,
request a sample here

Which region has the largest share of the artificial intelligence (AI) in games market? What are the other regions covered in the report?

North America was the largest region in the artificial intelligence (AI) in games market in 2023. Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the artificial intelligence (AI) in games market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. For further insights on the artificial intelligence (AI) in games market, request a sample here.

Who are the major players in the artificial intelligence (AI) in games market?

Major companies operating in the artificial intelligence (AI) in games market are Google LLC, Microsoft Corp., Tencent Holdings Ltd., Sony Group Corp., NVIDIA Corp., Baidu Inc., Nintendo Co. Ltd., NetEase Inc., Vivendi, Activision Blizzard, Electronic Arts Inc., Take Two Interactive Software Inc., Playtika, Square Enix, Konami Group Corp., NCSoft, Unity Software Inc., Capcom Co. Ltd., Behaviour Interactive Inc., Side Effects Software Inc., Quantic Dream, Charisma Entertainment Ltd., Ubisoft Entertainment SA, AI21 Labs, Insomniac Games, Crytek GmbH, PrometheanAI Inc., COGNOSPHERE PTE. LTD., Theai Inc., kashbet For further insights on the artificial intelligence (AI) in games market, request a sample here.

What are the key trends in the artificial intelligence (AI) in games market?

Major trend in the artificial intelligence (AI) in games market - Leading Companies Innovate AI-Powered NPCs For Enhanced Gaming Experiences. For further insights on the artificial intelligence (AI) in games market, request a sample here.

What are the major opportunities in the artificial intelligence (AI) in games market? What are the strategies for the artificial intelligence (AI) in games market?

For detailed insights on the major opportunities and strategies in the artificial intelligence (AI) in games market, request a sample here.

How does the artificial intelligence (AI) in games market relate to the overall economy and other similar markets?

For detailed insights on artificial intelligence (AI) in games market's relation to the overall economy and other similar markets, request a sample here.

What are the latest mergers and acquisitions in the artificial intelligence (AI) in games industry?

For detailed insights on the mergers and acquisitions in the artificial intelligence (AI) in games industry, request a sample here.

What are the key dynamics influencing the artificial intelligence (AI) in games market growth? SWOT analysis of the artificial intelligence (AI) in games market.

For detailed insights on the key dynamics influencing the artificial intelligence (AI) in games market growth and SWOT analysis of the artificial intelligence (AI) in games industry, request a sample here.