Global Entertainment Robots Market Report 2024

Entertainment Robots Global Market Report 2025 – By Product (Robot Toys, Educational Robots, Robotic Companion Pets), By Component (Software, Hardware), By End-User (Media, Education, Retail, Other End Users) – Market Size, Trends, And Global Forecast 2025-2034

Entertainment Robots Global Market Report 2025

Report Price : $4490.00 | Pages : | Published : January 2025 | Delivery Time: 2-3 business days | Format : pdf

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Entertainment Robots Global Market Report 2025

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Entertainment Robots Market Definition

Entertainment robots are robots designed and programmed to provide enjoyment and amusement to humans. These robots are often used in entertainment industries such as theme parks, cinemas, and game centers, as well as in personal households.

The main entertainment robots product types are robot toys, educational robots, and robotic companion pets. Robot toys refer to toys that are designed to look and behave like robots and have various features that mimic the appearance and actions of real robots, such as movable limbs, sound effects, and lights. The various components are software, and hardware used in media, education, retail, and others.

Entertainment Robots Market Segmentation

The entertainment robots market covered in this report is segmented –

1) By Product: Robot Toys, Educational Robots, Robotic Companion Pets

2) By Component: Software, Hardware

3) By End-User: Media, Education, Retail, Other End Users

Subsegments:

1) By Robot Toys: Remote-Controlled Robots, Interactive Robot Toys, Building And Construction Robot Kits

2) By Educational Robots: Coding And Programming Robots, STEM Learning Robots, Robotics Kits For Schools

3) By Robotic Companion Pets: Robotic Dogs And Cats, Interactive Pet Robots, Emotional Support Robotic Pets

Entertainment Robots Market Size and growth rate 2025 to 2029: Graph

Entertainment Robots Market Size 2025 And Growth Rate

The entertainment robots market size has grown exponentially in recent years. It will grow from$35.6 billion in 2024 to $44.33 billion in 2025 at a compound annual growth rate (CAGR) of 24.5%. The growth in the historic period can be attributed to growing consumer interest in robotics, the integration of augmented reality (AR) and virtual reality (VR), the global popularity of robotics competitions, the rise of AI and machine learning, global expansion of robot-as-a-service RaaS)

Entertainment Robots Market Growth Forecast

The entertainment robots market size is expected to see exponential growth in the next few years. It will grow to $114.17 billion in 2029 at a compound annual growth rate (CAGR) of 26.7%. The growth in the forecast period can be attributed to rapid advancements in human-robot interaction, the emergence of social robots, the expansion of theme parks and entertainment venues, customization and personalization trends, focus on educational and edutainment robots. Major trends in the forecast period include the integration of 5G technology, collaboration between entertainment and technology companies, increasing affordability of robotics technology, technological advancements in robotics, and human-robot interaction (HRI) improvements.

Entertainment Robots Market Driver: Surge In Adoption Of Robots Drives The Growth Of The Entertainment Robots Market

Increasing adoption of robots is expected to propel the growth of the entertainment robots market going forward. The use of robots among children and senior adults refers to educational, therapeutic, and caregiving purposes, including teaching children various subjects such as mathematics, science, and programming and helping adults stay active and engaged. Robotic assistance for older individuals is being developed to help with daily tasks like housekeeping, going to pick up and/or fetching objects, getting into and out of bed, mealtime, and locomotion. For instance, in September 2023, according to reports published by the International Federation of Robotics (IFR), a Germany-based association focused on the robotics industry, global industrial robot installations grew by 5% in 2022, with Asia leading at 73%. The market is projected to grow by 7% in 2023, reaching over 590,000 units. Therefore, the increasing adoption of robots is driving the growth of the entertainment robots market going forward.

Entertainment Robots Market Driver: Surge In Child Population Drives The Growth Of The Entertainment Robots Market

The rising number of children is expected to fuel the growth of the entertainment robots market going forward. Children refer to young human beings who are in the early stage of life, typically from birth to adolescence or until reaching the age of maturity. Entertainment robots are increasingly popular among children as they provide interactive experiences, educational engagement, playtime activities, and others. For instance, in September 2023, according to The Federal Interagency Forum on Child and Family Statistics (Forum), a US-based federal government agency, several children in the United States were around 72.5 million in the year 2022. In 2022, the number of children in the age group of 0–5 was 22.4 million, which was lower than the count in the 6–11 age group (24.2 million) and the 12–17 age group (25.8 million). The projected total count of children is expected to rise to 78.2 million by the year 2050. Therefore, the rising number of children is driving the growth of the entertainment robots market going forward.

Global Entertainment Robots Market Major Players

Major companies operating in the entertainment robots market include Sony Corporation, Hasbro Inc., Lego Group, Honda Motor Co. Ltd., Mattel Inc., WowWee Group Limited, Blue Frog Robotics, SoftBank Robotics Group Corp., UBTECH Robotics Corp., Robosen Robotics Co. Ltd., Anki Inc., Spin Master Ltd., Sphero Inc., Fischertechnik GmbH, iRobot Corporation, Tomy Company Ltd., Parrot SA, Boston Dynamics Inc., AIBrain Inc., Robotis Inc., Segway Robotics Inc., Ozobot & Evollve Inc., KUKA AG, Aldebaran Robotics SAS, Hanson Robotics Ltd., VTech Holdings Limited, ROBOLOCO Inc., Neato Robotics Inc., DJI Technology Co. Ltd., Furhat Robotics

Global Entertainment Robots Market Trend: Industry Leaders Revolutionizing Entertainment Robots Market By Unveiling Artificial Intelligence Technology

Advancements in artificial intelligence technology are the key trends gaining popularity in the entertainment robots market. Companies operating in the entertainment robot market are adopting new technologies to sustain their position in the market. For instance, in February 2022, Miko, an India-based consumer electronics company engaged in artificial intelligence and machine learning, launched Miko 3, an AI-integrated educational robot. Miko 3 is integrated with a wide-angle HD (high definition) camera, a speed range sensor, and odometric detectors that enable the robot to dynamically map distances and escape surfaces and barriers. The Mikonnect video calling feature maintains a secure and continuous connection between children and parents.

Global Entertainment Robots Market Trend: Redefine Entertainment Robots Market With Robot Dog Technology

Major companies operating in the entertainment robots market are focused on developing innovative products, such as robot dogs, to establish a strong presence in the market. A robot dog refers to a robotic or mechanical device designed to mimic the appearance and behavior of a real dog. For instance, in January 2023, WowWee Group Limited, a China-based manufacturer of entertainment robots, launched the ‘MINTiD Dog-E’ robot. Dog-E stands out as an innovative robot dog with more than a million potential combinations of vibrant lights, sounds, and personality traits, making it truly unique. It is an app-connected smart dog that has real-life movements, touch sensors, audio sensors, and persistence of vision (PV) that are used to display icons and communicate messages.

Entertainment Robots Market Merger And Acquisition: Miko Acquires Square Off To Boost Interactive Educational Robotics

In October 2022, Miko.ai, an India-based technology company, acquired Square Off for an undisclosed amount. Through this acquisition, Miko seeks to broaden its range of cutting-edge educational tools, further strengthening its presence in the interactive robotics space, and providing enhanced learning experiences for children. Square Off is an US-based technology company that specializes in AI-powered automated chessboards and smart interactive board games.

Regional Analysis For The Global Entertainment Robots Market

Asia-Pacific was the largest region in the entertainment robots market in 2024.North America is expected to be the fastest-growing region in the global entertainment robots market report during the forecast period. The regions covered in the entertainment robots market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa

The countries covered in the entertainment robots market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

What Defines the Entertainment Robots Market?

The entertainment robots market consists of sales of residential, domestic, and research robots. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What is the Market Assessment and Strategic Outlook for the Entertainment Robots Industry?

The entertainment robots market research report is one of a series of new reports from The Business Research Company that provides entertainment robots market statistics, including entertainment robots industry global market size, regional shares, competitors with an entertainment robots market share, detailed entertainment robots market segments, market trends and opportunities, and any further data you may need to thrive in the entertainment robots industry. This entertainment robots market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Entertainment Robots Market Report Forecast Analysis
Report AttributeDetails
Market Size Value In 2025 $44.33 billion
Revenue Forecast In 2034 $114.17 billion
Growth Rate CAGR of 26.7% from 2024 to 2033
Base Year For Estimation 2024
Actual Estimates/Historical Data 2019-2024
Forecast Period 2025 - 2029 - 2034
Market Representation Revenue in USD Billion and CAGR from 2025 to 2034
Segments Covered 1) By Product: Robot Toys, Educational Robots, Robotic Companion Pets
2) By Component: Software, Hardware
3) By End-User: Media, Education, Retail, Other End Users Subsegments: 1) By Robot Toys: Remote-Controlled Robots, Interactive Robot Toys, Building And Construction Robot Kits
2) By Educational Robots: Coding And Programming Robots, STEM Learning Robots, Robotics Kits For Schools
3) By Robotic Companion Pets: Robotic Dogs And Cats, Interactive Pet Robots, Emotional Support Robotic Pets
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain. Additional countries that can be covered in the report are Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, Mexico, Chile, Argentina, Colombia, Peru, Austria, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Portugal, Sweden, Switzerland, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.
Key Companies Profiled Sony Corporation, Hasbro Inc., Lego Group, Honda Motor Co. Ltd., Mattel Inc., WowWee Group Limited, Blue Frog Robotics, SoftBank Robotics Group Corp., UBTECH Robotics Corp., Robosen Robotics Co. Ltd., Anki Inc., Spin Master Ltd., Sphero Inc., Fischertechnik GmbH, iRobot Corporation, Tomy Company Ltd., Parrot SA, Boston Dynamics Inc., AIBrain Inc., Robotis Inc., Segway Robotics Inc., Ozobot & Evollve Inc., KUKA AG, Aldebaran Robotics SAS, Hanson Robotics Ltd., VTech Holdings Limited, ROBOLOCO Inc., Neato Robotics Inc., DJI Technology Co. Ltd., Furhat Robotics
Customization ScopeRequest for Sample
Pricing And Purchase OptionsExplore Purchase Options

    Table Of Contents

    1. Executive Summary

    2. Entertainment Robots Market Characteristics

    3. Entertainment Robots Market Trends And Strategies

    4. Entertainment Robots Market - Macro Economic Scenario including the impact of Interest Rates, Inflation, Geopolitics and Covid And Recovery on the Market

    5. Global Entertainment Robots Growth Analysis And Strategic Analysis Framework

    5.1. Global Entertainment Robots PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

    5.2. Analysis Of End Use Industries

    5.3. Global Entertainment Robots Market Growth Rate Analysis

    5.4. Global Entertainment Robots Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)

    5.5. Global Entertainment Robots Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)

    5.6. Global Entertainment Robots Total Addressable Market (TAM)

    6. Entertainment Robots Market Segmentation

    6.1. Global Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Robot Toys

    Educational Robots

    Robotic Companion Pets

    6.2. Global Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Software

    Hardware

    6.3. Global Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Media

    Education

    Retail

    Other End Users

    6.4. Global Entertainment Robots Market, Sub-Segmentation Of Robot Toys, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Remote-Controlled Robots

    Interactive Robot Toys

    Building And Construction Robot Kits

    6.5. Global Entertainment Robots Market, Sub-Segmentation Of Educational Robots, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Coding And Programming Robots

    STEM Learning Robots

    Robotics Kits For Schools

    6.6. Global Entertainment Robots Market, Sub-Segmentation Of Robotic Companion Pets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Robotic Dogs And Cats

    Interactive Pet Robots

    Emotional Support Robotic Pets

    7. Entertainment Robots Market Regional And Country Analysis

    7.1. Global Entertainment Robots Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    7.2. Global Entertainment Robots Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    8. Asia-Pacific Entertainment Robots Market

    8.1. Asia-Pacific Entertainment Robots Market Overview

    Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    8.3. Asia-Pacific Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    8.4. Asia-Pacific Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    9. China Entertainment Robots Market

    9.1. China Entertainment Robots Market Overview

    9.2. China Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

    9.3. China Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

    9.4. China Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

    10. India Entertainment Robots Market

    10.1. India Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    10.2. India Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    10.3. India Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    11. Japan Entertainment Robots Market

    11.1. Japan Entertainment Robots Market Overview

    11.2. Japan Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    11.3. Japan Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    11.4. Japan Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    12. Australia Entertainment Robots Market

    12.1. Australia Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    12.2. Australia Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    12.3. Australia Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    13. Indonesia Entertainment Robots Market

    13.1. Indonesia Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    13.2. Indonesia Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    13.3. Indonesia Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    14. South Korea Entertainment Robots Market

    14.1. South Korea Entertainment Robots Market Overview

    14.2. South Korea Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    14.3. South Korea Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    14.4. South Korea Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    15. Western Europe Entertainment Robots Market

    15.1. Western Europe Entertainment Robots Market Overview

    15.2. Western Europe Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    15.3. Western Europe Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    15.4. Western Europe Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    16. UK Entertainment Robots Market

    16.1. UK Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    16.2. UK Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    16.3. UK Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    17. Germany Entertainment Robots Market

    17.1. Germany Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    17.2. Germany Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    17.3. Germany Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    18. France Entertainment Robots Market

    18.1. France Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    18.2. France Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    18.3. France Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    19. Italy Entertainment Robots Market

    19.1. Italy Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    19.2. Italy Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    19.3. Italy Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    20. Spain Entertainment Robots Market

    20.1. Spain Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    20.2. Spain Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    20.3. Spain Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    21. Eastern Europe Entertainment Robots Market

    21.1. Eastern Europe Entertainment Robots Market Overview

    21.2. Eastern Europe Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    21.3. Eastern Europe Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    21.4. Eastern Europe Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    22. Russia Entertainment Robots Market

    22.1. Russia Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    22.2. Russia Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    22.3. Russia Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    23. North America Entertainment Robots Market

    23.1. North America Entertainment Robots Market Overview

    23.2. North America Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    23.3. North America Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    23.4. North America Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    24. USA Entertainment Robots Market

    24.1. USA Entertainment Robots Market Overview

    24.2. USA Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    24.3. USA Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    24.4. USA Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    25. Canada Entertainment Robots Market

    25.1. Canada Entertainment Robots Market Overview

    25.2. Canada Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    25.3. Canada Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    25.4. Canada Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    26. South America Entertainment Robots Market

    26.1. South America Entertainment Robots Market Overview

    26.2. South America Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    26.3. South America Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    26.4. South America Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    27. Brazil Entertainment Robots Market

    27.1. Brazil Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    27.2. Brazil Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    27.3. Brazil Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    28. Middle East Entertainment Robots Market

    28.1. Middle East Entertainment Robots Market Overview

    28.2. Middle East Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    28.3. Middle East Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    28.4. Middle East Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    29. Africa Entertainment Robots Market

    29.1. Africa Entertainment Robots Market Overview

    29.2. Africa Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    29.3. Africa Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    29.4. Africa Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    30. Entertainment Robots Market Competitive Landscape And Company Profiles

    30.1. Entertainment Robots Market Competitive Landscape

    30.2. Entertainment Robots Market Company Profiles

    30.2.1. Sony Corporation Overview, Products and Services, Strategy and Financial Analysis

    30.2.2. Hasbro Inc. Overview, Products and Services, Strategy and Financial Analysis

    30.2.3. Lego Group Overview, Products and Services, Strategy and Financial Analysis

    30.2.4. Honda Motor Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis

    30.2.5. Mattel Inc. Overview, Products and Services, Strategy and Financial Analysis

    31. Entertainment Robots Market Other Major And Innovative Companies

    31.1. WowWee Group Limited

    31.2. Blue Frog Robotics

    31.3. SoftBank Robotics Group Corp.

    31.4. UBTECH Robotics Corp.

    31.5. Robosen Robotics Co. Ltd.

    31.6. Anki Inc.

    31.7. Spin Master Ltd.

    31.8. Sphero Inc.

    31.9. Fischertechnik GmbH

    31.10. iRobot Corporation

    31.11. Tomy Company Ltd.

    31.12. Parrot SA

    31.13. Boston Dynamics Inc.

    31.14. AIBrain Inc.

    31.15. Robotis Inc.

    32. Global Entertainment Robots Market Competitive Benchmarking And Dashboard

    33. Key Mergers And Acquisitions In The Entertainment Robots Market

    34. Recent Developments In The Entertainment Robots Market

    35. Entertainment Robots Market High Potential Countries, Segments and Strategies

    35.1 Entertainment Robots Market In 2029 - Countries Offering Most New Opportunities

    35.2 Entertainment Robots Market In 2029 - Segments Offering Most New Opportunities

    35.3 Entertainment Robots Market In 2029 - Growth Strategies

    35.3.1 Market Trend Based Strategies

    35.3.2 Competitor Strategies

    36. Appendix

    36.1. Abbreviations

    36.2. Currencies

    36.3. Historic And Forecast Inflation Rates

    36.4. Research Inquiries

    36.5. The Business Research Company

    36.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Table 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Table 3: Global Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 4: Global Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 5: Global Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 6: Global Entertainment Robots Market, Sub-Segmentation Of Robot Toys, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 7: Global Entertainment Robots Market, Sub-Segmentation Of Educational Robots, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 8: Global Entertainment Robots Market, Sub-Segmentation Of Robotic Companion Pets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 9: Global Entertainment Robots Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 10: Global Entertainment Robots Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 11: Asia-Pacific, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 12: Asia-Pacific, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 13: Asia-Pacific, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 14: China, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 15: China, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 16: China, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 17: India, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 18: India, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 19: India, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 20: Japan, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 21: Japan, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 22: Japan, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 23: Australia, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 24: Australia, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 25: Australia, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 26: Indonesia, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 27: Indonesia, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 28: Indonesia, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 29: South Korea, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 30: South Korea, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 31: South Korea, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 32: Western Europe, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 33: Western Europe, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 34: Western Europe, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 35: UK, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 36: UK, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 37: UK, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 38: Germany, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 39: Germany, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 40: Germany, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 41: France, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 42: France, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 43: France, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 44: Italy, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 45: Italy, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 46: Italy, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 47: Spain, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 48: Spain, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 49: Spain, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 50: Eastern Europe, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 51: Eastern Europe, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 52: Eastern Europe, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 53: Russia, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 54: Russia, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 55: Russia, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 56: North America, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 57: North America, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 58: North America, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 59: USA, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 60: USA, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 61: USA, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 62: Canada, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 63: Canada, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 64: Canada, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 65: South America, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 66: South America, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 67: South America, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 68: Brazil, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 69: Brazil, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 70: Brazil, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 71: Middle East, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 72: Middle East, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 73: Middle East, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 74: Africa, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 75: Africa, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 76: Africa, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 77: Sony Corporation Financial Performance
  • Table 78: Hasbro Inc. Financial Performance
  • Table 79: Lego Group Financial Performance
  • Table 80: Honda Motor Co. Ltd. Financial Performance
  • Table 81: Mattel Inc. Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Figure 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Figure 3: Global Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 4: Global Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 5: Global Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 6: Global Entertainment Robots Market, Sub-Segmentation Of Robot Toys, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 7: Global Entertainment Robots Market, Sub-Segmentation Of Educational Robots, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 8: Global Entertainment Robots Market, Sub-Segmentation Of Robotic Companion Pets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 9: Global Entertainment Robots Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 10: Global Entertainment Robots Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 11: Asia-Pacific, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 12: Asia-Pacific, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 13: Asia-Pacific, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 14: China, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 15: China, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 16: China, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 17: India, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 18: India, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 19: India, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 20: Japan, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 21: Japan, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 22: Japan, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 23: Australia, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 24: Australia, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 25: Australia, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 26: Indonesia, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 27: Indonesia, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 28: Indonesia, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 29: South Korea, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 30: South Korea, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 31: South Korea, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 32: Western Europe, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 33: Western Europe, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 34: Western Europe, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 35: UK, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 36: UK, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 37: UK, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 38: Germany, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 39: Germany, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 40: Germany, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 41: France, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 42: France, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 43: France, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 44: Italy, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 45: Italy, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 46: Italy, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 47: Spain, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 48: Spain, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 49: Spain, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 50: Eastern Europe, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 51: Eastern Europe, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 52: Eastern Europe, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 53: Russia, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 54: Russia, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 55: Russia, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 56: North America, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 57: North America, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 58: North America, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 59: USA, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 60: USA, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 61: USA, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 62: Canada, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 63: Canada, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 64: Canada, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 65: South America, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 66: South America, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 67: South America, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 68: Brazil, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 69: Brazil, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 70: Brazil, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 71: Middle East, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 72: Middle East, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 73: Middle East, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 74: Africa, Entertainment Robots Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 75: Africa, Entertainment Robots Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 76: Africa, Entertainment Robots Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 77: Sony Corporation Financial Performance
  • Figure 78: Hasbro Inc. Financial Performance
  • Figure 79: Lego Group Financial Performance
  • Figure 80: Honda Motor Co. Ltd. Financial Performance
  • Figure 81: Mattel Inc. Financial Performance
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Frequently Asked Questions

What is the definition of the Entertainment Robots market?

Entertainment robots are robots designed and programmed to provide enjoyment and amusement to humans. These robots are often used in entertainment industries such as theme parks, cinemas, and game centers, as well as in personal households. For further insights on the Entertainment Robots market, request a sample here

How will the Entertainment Robots market drivers and restraints affect the market dynamics? What forces will shape the Entertainment Robots industry going forward?

The Entertainment Robots market major growth driver - Surge In Adoption Of Robots Drives The Growth Of The Entertainment Robots Market. For further insights on the Entertainment Robots market, request a sample here

What is the forecast market size or the forecast market value of the Entertainment Robots market?

The Entertainment Robots market size has grown strongly in recent years. The entertainment robots market size has grown exponentially in recent years. It will grow from$35.6 billion in 2024 to $44.33 billion in 2025 at a compound annual growth rate (CAGR) of 24.5%. The growth in the historic period can be attributed to growing consumer interest in robotics, the integration of augmented reality (AR) and virtual reality (VR), the global popularity of robotics competitions, the rise of AI and machine learning, global expansion of robot-as-a-service RaaS) The entertainment robots market size is expected to see exponential growth in the next few years. It will grow to $114.17 billion in 2029 at a compound annual growth rate (CAGR) of 26.7%. The growth in the forecast period can be attributed to rapid advancements in human-robot interaction, the emergence of social robots, the expansion of theme parks and entertainment venues, customization and personalization trends, focus on educational and edutainment robots. Major trends in the forecast period include the integration of 5g technology, collaboration between entertainment and technology companies, increasing affordability of robotics technology, technological advancements in robotics, and human-robot interaction (HRI) improvements. For further insights on the Entertainment Robots market, request a sample here

How is the Entertainment Robots market segmented?

The entertainment robots market covered in this report is segmented –
1) By Product: Robot Toys, Educational Robots, Robotic Companion Pets
2) By Component: Software, Hardware
3) By End-User: Media, Education, Retail, Other End Users Subsegments:
1) By Robot Toys: Remote-Controlled Robots, Interactive Robot Toys, Building And Construction Robot Kits
2) By Educational Robots: Coding And Programming Robots, STEM Learning Robots, Robotics Kits For Schools
3) By Robotic Companion Pets: Robotic Dogs And Cats, Interactive Pet Robots, Emotional Support Robotic Pets For further insights on the Entertainment Robots market,
request a sample here

Which region has the largest share of the Entertainment Robots market? What are the other regions covered in the report?

Asia-Pacific was the largest region in the entertainment robots market in 2024.North America is expected to be the fastest-growing region in the global entertainment robots market report during the forecast period. The regions covered in the entertainment robots market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa For further insights on the Entertainment Robots market, request a sample here.

Who are the major players in the Entertainment Robots market?

Major companies operating in the entertainment robots market include Sony Corporation, Hasbro Inc., Lego Group, Honda Motor Co. Ltd., Mattel Inc., WowWee Group Limited, Blue Frog Robotics, SoftBank Robotics Group Corp., UBTECH Robotics Corp., Robosen Robotics Co. Ltd., Anki Inc., Spin Master Ltd., Sphero Inc., Fischertechnik GmbH, iRobot Corporation, Tomy Company Ltd., Parrot SA, Boston Dynamics Inc., AIBrain Inc., Robotis Inc., Segway Robotics Inc., Ozobot & Evollve Inc., KUKA AG, Aldebaran Robotics SAS, Hanson Robotics Ltd., VTech Holdings Limited, ROBOLOCO Inc., Neato Robotics Inc., DJI Technology Co. Ltd., Furhat Robotics . For further insights on the Entertainment Robots market, request a sample here.

What are the key trends in the Entertainment Robots market?

Major trends in the Entertainment Robots market include Industry Leaders Revolutionizing Entertainment Robots Market By Unveiling Artificial Intelligence Technology. For further insights on the Entertainment Robots market, request a sample here.

What are the major opportunities in the Entertainment Robots market? What are the strategies for the Entertainment Robots market?

For detailed insights on the major opportunities and strategies in the Entertainment Robots market, request a sample here.

How does the Entertainment Robots market relate to the overall economy and other similar markets?

For detailed insights on Entertainment Robots's relation to the overall economy and other similar markets, request a sample here.

What are the latest mergers and acquisitions in the Entertainment Robots industry?

For detailed insights on the mergers and acquisitions in the Entertainment Robots industry, request a sample here.

What are the key dynamics influencing the Entertainment Robots market growth? SWOT analysis of the Entertainment Robots market.

For detailed insights on the key dynamics influencing the Entertainment Robots market growth and SWOT analysis of the Entertainment Robots industry, request a sample here.