Global Games Streaming Market Report 2024

Games Streaming Global Market Report 2024 – By Solutions (Web Based, App Based), By Revenue Model (Advertisement Game Streaming, Subscription Game Streaming, Other Revenue Models), By Device Type (Smartphones, Tablets, Gaming Consoles, Personal Computers And Laptops, Smart Televisions, Head Mounted Displays), By Gamer Type (Casual Gamers, Avid Gamers, Hard Core Gamers Or Professional, Lifestyle Gamer) – Market Size, Trends, And Global Forecast 2024-2033

Games Streaming Global Market Report 2024

Starting Price : $4000.00 | Pages : 175 | Published : August 2024 | Delivery Time: 2-3 business days | Format : pdf

Need assistance or more information before the purchase?

Enquire Before Buying
Games Streaming Global Market Report 2024

Proud Members Of

checkslacipN checkaoirsN checkscipN

Games Streaming Market Definition

Game streaming refers to broadcasting live gameplay over the internet, typically in real-time, allowing viewers to watch and interact with the streamer. It is used to entertain audiences, share gameplay experiences, build communities, and even as a platform for educational content related to gaming.

The main types of solutions in games streaming include web-based and app-based. Web-based game streaming allows users to play games directly through a web browser, leveraging cloud technology to stream from remote servers, thus making high-quality gaming accessible on devices with lower processing power. The revenue models are categorized into advertisement game streaming, subscription game streaming, and others, while device types such as smartphones, tablets, gaming consoles, personal computers and laptops, smart televisions, and head-mounted displays. It is used by casual gamers, avid gamers, hard-core gamers, or professional lifestyle gamers.

Games Streaming Market Segmentation

The games streaming market covered in this report is segmented –

1) By Solutions: Web Based, App Based

2) By Revenue Model: Advertisement Game Streaming, Subscription Game Streaming, Other Revenue Models

3) By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers And Laptops, Smart Televisions, Head Mounted Displays

4) By Gamer Type: Casual Gamers, Avid Gamers, Hard Core Gamers Or Professional, Lifestyle Gamer

Global Games Streaming Market Size 2023 to 2028: Graph

Games Streaming Market Size 2024 And Growth Rate

The games streaming market size has grown rapidly in recent years. It will grow from $9.07 billion in 2023 to $10.33 billion in 2024 at a compound annual growth rate (CAGR) of 13.8%. The growth in the historic period can be attributed to subscription-based models gaining popularity. Increased availability of high-speed internet worldwide, rise of content creators and influencers in gaming, improvements in game streaming technology (e.g., Twitch, YouTube Gaming), cross-platform gaming becoming more prevalent, shift in consumer behavior

Games Streaming Market Growth Forecast

The games streaming market size is expected to see rapid growth in the next few years. It will grow to $17.4 billion in 2028 at a compound annual growth rate (CAGR) of 13.9%. The growth in the forecast period can be attributed to 5G technology deployment, the rise of cloud gaming services, the expansion of gaming content libraries, the emergence of virtual reality (VR) and augmented reality (AR) gaming, and the and the globalization of gaming markets. Major trends in the forecast period include cloud gaming adoption, virtual reality (VR) integration, cross-platform accessibility, AI and machine learning, evolving content strategies, global market expansion, and sustainability initiatives.

Games Streaming Market Driver: Esports Surge Drives Game Streaming Market To New Heights

The increasing popularity of the esports tournament market is expected to propel the growth of the game streaming market going forward. Esports tournaments refer to organized competitive events where professional or amateur players compete against each other in various video games. The increasing popularity of esports tournaments is fueled by widespread internet access, expanding global gaming communities, and the growing prestige of professional gaming competitions with substantial rewards. Games streaming enhances esports by broadcasting tournaments globally, engaging fans interactively, and fostering a community around competitive gaming. For instance, in August 2022, according to a report by Newzoo International B.V., a Netherlands-based video games, and gamer data provider, the global esports audience increased by 8.7% annually, reaching 532 million, while the audience for gaming live-streaming nearly reached 810 million in 2021. Therefore, the increasing popularity of eSports tournaments will drive the growth of the game streaming market.

Global Games Streaming Market Major Players

Major companies operating in the games streaming market are Apple Inc., Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, AT&T Inc, Meta Platforms Inc, Amazon Web Services Inc, Sony Corporation, Intel Corporation, International Business Machines Corporation (IBM), Netflix Inc, NVIDIA Corporation, Advanced Micro Devices Inc, Nintendo Co Ltd, Electronic Arts Inc, Unity Technologies SF, Douyu Network Technology Co Ltd, Broadmedia Corporation, Genvid Holdings Inc, Sliver VR Technologies Inc, AfreecaTV Corp, Parsec Cloud Inc, Blacknut SAS, Tencent Cloud Computing (Beijing) Co Ltd.

Global Games Streaming Market Trend: Integration Of Game Streaming With Smart TV's Enhances Market Presence

Major companies operating in the game streaming market are focusing on integration with smart TVs and platforms, such as gaming hubs, to unite gamers through community, updates, and tech insights. A gaming hub improves game streaming by making it easier for streamers and viewers to connect, share content, and interact. For instance, in September 2023, Samsung Electronics Co. Ltd., a South Korea-based electronics company, and Blacknut, a France-based gaming platform, introduced an exciting Free Game Pilot initiative for players to explore games on the Samsung Gaming Hub. This point program allows Samsung Gaming Hub users in the United States to play various games for free on compatible Samsung Smart TVs powered by Blacknut. This service will be accessible for a limited time, providing access to eleven full games without requiring a sign-in or subscription. Players may access these games straight from the Samsung Gaming Hub using a suitable Bluetooth controller, avoiding downloading an app or creating an account.

Games Streaming Market Merger And Acquisition: Ubisoft Acquires Cloud Game Streaming Rights From Activision Blizzard Following Microsoft's Acquisition

In October 2023, Ubisoft Entertainment SA, a France-based provider of gaming products and cloud services, acquired cloud game streaming rights from Activision Blizzard for an undisclosed amount. The transaction comes after Microsoft finalized its acquisition of Activision Blizzard, excluding non-EEA cloud streaming rights, following approval from the CMA. Activision Blizzard, Inc. is a US-based video game holding company providing interactive gaming entertainment content and streaming services.

Regional Insights For The Global Games Streaming Market

North America was the largest region in the games streaming market in 2023. The regions covered in the games streaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the games streaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The games streaming market includes revenues earned by entities by providing services such as live broadcasting of gameplay, esports tournaments, subscription-based access to exclusive content, interactive viewer engagement, and content creation tools. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

The games streaming market research report is one of a series of new reports from the business research company that provides games streaming market statistics, including games streaming industry global market size, regional shares, competitors with an games streaming market share, detailed games streaming market segments, market trends and opportunities, and any further data you may need to thrive in the games streaming industry. This games streaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Games Streaming Market Report Forecast And Analysis
Report AttributeDetails
Market Size Value In 2024 $10.33 billion
Revenue Forecast In 2033 $17.4 billion
Growth Rate CAGR of 13.9% from 2024 to 2033
Base Year For Estimation 2023
Actual Estimates/Historical Data 2018-2023
Forecast Period 2024 - 2028 - 2033
Market Representation Revenue in USD Billion and CAGR from 2024 to 2033
Segments Covered 1) By Solutions: Web Based; App Based
2) By Revenue Model: Advertisement Game Streaming; Subscription Game Streaming; Other Revenue Models
3) By Device Type: Smartphones; Tablets; Gaming Consoles; Personal Computers And Laptops; Smart Televisions; Head Mounted Displays
4) By Gamer Type: Casual Gamers; Avid Gamers; Hard Core Gamers Or Professional; Lifestyle Gamer
Regional Scope Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Additional countries that can be covered in the report for an additional fee: Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, Mexico, Chile, Argentina, Colombia, Peru, Austria, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Portugal, Sweden, Switzerland, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.
Key Companies Profiled Apple Inc., Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, AT&T Inc, Meta Platforms Inc, Amazon Web Services Inc, Sony Corporation, Intel Corporation, International Business Machines Corporation (IBM), Netflix Inc, NVIDIA Corporation, Advanced Micro Devices Inc, Nintendo Co Ltd, Electronic Arts Inc, Unity Technologies SF, Douyu Network Technology Co Ltd, Broadmedia Corporation, Genvid Holdings Inc, Sliver VR Technologies Inc, AfreecaTV Corp, Parsec Cloud Inc, Blacknut SAS, Tencent Cloud Computing (Beijing) Co Ltd.
Customization ScopeRequest for Sample
Pricing And Purchase OptionsExplore Purchase Options

    Table Of Contents

    1. Executive Summary

    2. Games Streaming Market Characteristics

    3. Games Streaming Market Trends And Strategies

    4. Games Streaming Market - Macro Economic Scenario

    4.1. Impact Of High Inflation On The Market

    4.2. Ukraine-Russia War Impact On The Market

    4.3. COVID-19 Impact On The Market

    5. Global Games Streaming Market Size and Growth

    5.1. Global Games Streaming Market Drivers and Restraints

    5.1.1. Drivers Of The Market

    5.1.2. Restraints Of The Market

    5.2. Global Games Streaming Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)

    5.3. Global Games Streaming Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)

    6. Games Streaming Market Segmentation

    6.1. Global Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    Web Based

    App Based

    6.2. Global Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    Advertisement Game Streaming

    Subscription Game Streaming

    Other Revenue Models

    6.3. Global Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    Smartphones

    Tablets

    Gaming Consoles

    Personal Computers And Laptops

    Smart Televisions

    Head Mounted Displays

    6.4. Global Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    Casual Gamers

    Avid Gamers

    Hard Core Gamers Or Professional

    Lifestyle Gamer

    7. Games Streaming Market Regional And Country Analysis

    7.1. Global Games Streaming Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    7.2. Global Games Streaming Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    8. Asia-Pacific Games Streaming Market

    8.1. Asia-Pacific Games Streaming Market Overview

    Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    8.3. Asia-Pacific Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    8.4. Asia-Pacific Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    9. China Games Streaming Market

    9.1. China Games Streaming Market Overview

    9.2. China Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

    9.3. China Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

    9.4. China Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion

    10. India Games Streaming Market

    10.1. India Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    10.2. India Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    10.3. India Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    11. Japan Games Streaming Market

    11.1. Japan Games Streaming Market Overview

    11.2. Japan Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    11.3. Japan Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    11.4. Japan Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    12. Australia Games Streaming Market

    12.1. Australia Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    12.2. Australia Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    12.3. Australia Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    13. Indonesia Games Streaming Market

    13.1. Indonesia Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    13.2. Indonesia Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    13.3. Indonesia Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    14. South Korea Games Streaming Market

    14.1. South Korea Games Streaming Market Overview

    14.2. South Korea Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    14.3. South Korea Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    14.4. South Korea Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    15. Western Europe Games Streaming Market

    15.1. Western Europe Games Streaming Market Overview

    15.2. Western Europe Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    15.3. Western Europe Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    15.4. Western Europe Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    16. UK Games Streaming Market

    16.1. UK Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    16.2. UK Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    16.3. UK Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    17. Germany Games Streaming Market

    17.1. Germany Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    17.2. Germany Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    17.3. Germany Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    18. France Games Streaming Market

    18.1. France Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    18.2. France Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    18.3. France Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    19. Italy Games Streaming Market

    19.1. Italy Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    19.2. Italy Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    19.3. Italy Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    20. Spain Games Streaming Market

    20.1. Spain Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    20.2. Spain Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    20.3. Spain Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    21. Eastern Europe Games Streaming Market

    21.1. Eastern Europe Games Streaming Market Overview

    21.2. Eastern Europe Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    21.3. Eastern Europe Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    21.4. Eastern Europe Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    22. Russia Games Streaming Market

    22.1. Russia Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    22.2. Russia Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    22.3. Russia Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    23. North America Games Streaming Market

    23.1. North America Games Streaming Market Overview

    23.2. North America Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    23.3. North America Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    23.4. North America Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    24. USA Games Streaming Market

    24.1. USA Games Streaming Market Overview

    24.2. USA Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    24.3. USA Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    24.4. USA Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    25. Canada Games Streaming Market

    25.1. Canada Games Streaming Market Overview

    25.2. Canada Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    25.3. Canada Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    25.4. Canada Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    26. South America Games Streaming Market

    26.1. South America Games Streaming Market Overview

    26.2. South America Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    26.3. South America Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    26.4. South America Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    27. Brazil Games Streaming Market

    27.1. Brazil Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    27.2. Brazil Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    27.3. Brazil Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    28. Middle East Games Streaming Market

    28.1. Middle East Games Streaming Market Overview

    28.2. Middle East Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    28.3. Middle East Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    28.4. Middle East Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    29. Africa Games Streaming Market

    29.1. Africa Games Streaming Market Overview

    29.2. Africa Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    29.3. Africa Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    29.4. Africa Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion

    30. Games Streaming Market Competitive Landscape And Company Profiles

    30.1. Games Streaming Market Competitive Landscape

    30.2. Games Streaming Market Company Profiles

    30.2.1. Apple Inc.

    30.2.1.1. Overview

    30.2.1.2. Products and Services

    30.2.1.3. Strategy

    30.2.1.4. Financial Performance

    30.2.2. Alphabet Inc.

    30.2.2.1. Overview

    30.2.2.2. Products and Services

    30.2.2.3. Strategy

    30.2.2.4. Financial Performance

    30.2.3. Samsung Electronics Co Ltd.

    30.2.3.1. Overview

    30.2.3.2. Products and Services

    30.2.3.3. Strategy

    30.2.3.4. Financial Performance

    30.2.4. Microsoft Corporation

    30.2.4.1. Overview

    30.2.4.2. Products and Services

    30.2.4.3. Strategy

    30.2.4.4. Financial Performance

    30.2.5. AT&T Inc

    30.2.5.1. Overview

    30.2.5.2. Products and Services

    30.2.5.3. Strategy

    30.2.5.4. Financial Performance

    31. Games Streaming Market Other Major And Innovative Companies

    31.1. Meta Platforms Inc

    31.2. Amazon Web Services Inc

    31.3. Sony Corporation

    31.4. Intel Corporation

    31.5. International Business Machines Corporation (IBM)

    31.6. Netflix Inc

    31.7. NVIDIA Corporation

    31.8. Advanced Micro Devices Inc

    31.9. Nintendo Co Ltd

    31.10. Electronic Arts Inc

    31.11. Unity Technologies SF

    31.12. Douyu Network Technology Co Ltd

    31.13. Broadmedia Corporation

    31.14. Genvid Holdings Inc

    31.15. Sliver VR Technologies Inc

    32. Global Games Streaming Market Competitive Benchmarking

    33. Global Games Streaming Market Competitive Dashboard

    34. Key Mergers And Acquisitions In The Games Streaming Market

    35. Games Streaming Market Future Outlook and Potential Analysis

    35.1 Games Streaming Market In 2028 - Countries Offering Most New Opportunities

    35.2 Games Streaming Market In 2028 - Segments Offering Most New Opportunities

    35.3 Games Streaming Market In 2028 - Growth Strategies

    35.3.1 Market Trend Based Strategies

    35.3.2 Competitor Strategies

    36. Appendix

    36.1. Abbreviations

    36.2. Currencies

    36.3. Historic And Forecast Inflation Rates

    36.4. Research Inquiries

    36.5. The Business Research Company

    36.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2018-2023, $ Billion
  • Table 2: Global Forecast Market Growth, 2023-2028F, 2033F, $ Billion
  • Table 3: Global Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 4: Global Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 5: Global Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 6: Global Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 7: Global Games Streaming Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 8: Global Games Streaming Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 9: Asia-Pacific, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 10: Asia-Pacific, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 11: Asia-Pacific, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 12: China, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 13: China, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 14: China, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 15: India, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 16: India, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 17: India, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 18: Japan, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 19: Japan, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 20: Japan, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 21: Australia, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 22: Australia, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 23: Australia, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 24: Indonesia, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 25: Indonesia, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 26: Indonesia, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 27: South Korea, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 28: South Korea, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 29: South Korea, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 30: Western Europe, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 31: Western Europe, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 32: Western Europe, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 33: UK, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 34: UK, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 35: UK, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 36: Germany, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 37: Germany, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 38: Germany, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 39: France, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 40: France, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 41: France, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 42: Italy, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 43: Italy, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 44: Italy, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 45: Spain, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 46: Spain, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 47: Spain, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 48: Eastern Europe, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 49: Eastern Europe, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 50: Eastern Europe, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 51: Russia, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 52: Russia, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 53: Russia, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 54: North America, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 55: North America, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 56: North America, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 57: USA, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 58: USA, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 59: USA, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 60: Canada, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 61: Canada, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 62: Canada, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 63: South America, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 64: South America, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 65: South America, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 66: Brazil, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 67: Brazil, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 68: Brazil, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 69: Middle East, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 70: Middle East, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 71: Middle East, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 72: Africa, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 73: Africa, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 74: Africa, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Table 75: Apple Inc. Financial Performance
  • Table 76: Alphabet Inc. Financial Performance
  • Table 77: Samsung Electronics Co Ltd. Financial Performance
  • Table 78: Microsoft Corporation Financial Performance
  • Table 79: AT&T Inc Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2018-2023, $ Billion
  • Figure 2: Global Forecast Market Growth, 2023-2028F, 2033F, $ Billion
  • Figure 3: Global Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 4: Global Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 5: Global Games Streaming Market, Segmentation By Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 6: Global Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 7: Global Games Streaming Market, Split By Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 8: Global Games Streaming Market, Split By Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 9: Asia-Pacific, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 10: Asia-Pacific, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 11: Asia-Pacific, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 12: China, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 13: China, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 14: China, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 15: India, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 16: India, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 17: India, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 18: Japan, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 19: Japan, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 20: Japan, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 21: Australia, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 22: Australia, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 23: Australia, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 24: Indonesia, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 25: Indonesia, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 26: Indonesia, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 27: South Korea, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 28: South Korea, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 29: South Korea, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 30: Western Europe, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 31: Western Europe, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 32: Western Europe, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 33: UK, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 34: UK, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 35: UK, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 36: Germany, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 37: Germany, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 38: Germany, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 39: France, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 40: France, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 41: France, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 42: Italy, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 43: Italy, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 44: Italy, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 45: Spain, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 46: Spain, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 47: Spain, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 48: Eastern Europe, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 49: Eastern Europe, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 50: Eastern Europe, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 51: Russia, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 52: Russia, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 53: Russia, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 54: North America, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 55: North America, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 56: North America, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 57: USA, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 58: USA, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 59: USA, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 60: Canada, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 61: Canada, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 62: Canada, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 63: South America, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 64: South America, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 65: South America, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 66: Brazil, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 67: Brazil, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 68: Brazil, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 69: Middle East, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 70: Middle East, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 71: Middle East, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 72: Africa, Games Streaming Market, Segmentation By Solutions, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 73: Africa, Games Streaming Market, Segmentation By Revenue Model, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 74: Africa, Games Streaming Market, Segmentation By Gamer Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Figure 75: Apple Inc. Financial Performance
  • Figure 76: Alphabet Inc. Financial Performance
  • Figure 77: Samsung Electronics Co Ltd. Financial Performance
  • Figure 78: Microsoft Corporation Financial Performance
  • Figure 79: AT&T Inc Financial Performance
View Report
View Report
View Report
View Report
View Report
View Report
View Report
View Report

Frequently Asked Questions

What is the definition of the Games Streaming market?

Game streaming refers to broadcasting live gameplay over the internet, typically in real-time, allowing viewers to watch and interact with the streamer. It is used to entertain audiences, share gameplay experiences, build communities, and even as a platform for educational content related to gaming. For further insights on the Games Streaming market, request a sample here

How will the Games Streaming market drivers and restraints affect the Games Streaming market dynamics? What forces will shape the Games Streaming industry going forward?

The Games Streaming market major growth driver - Esports Surge Drives Game Streaming Market To New Heights. For further insights on the Games Streaming market, request a sample here

What is the forecast market size or the forecast market value of the Games Streaming market?

The games streaming market size has grown rapidly in recent years. It will grow from $9.07 billion in 2023 to $10.33 billion in 2024 at a compound annual growth rate (CAGR) of 13.8%. The growth in the historic period can be attributed to subscription-based models gaining popularity. Increased availability of high-speed internet worldwide, rise of content creators and influencers in gaming, improvements in game streaming technology (e.g., Twitch, YouTube Gaming), cross-platform gaming becoming more prevalent, shift in consumer behavior The games streaming market size is expected to see rapid growth in the next few years. It will grow to $17.4 billion in 2028 at a compound annual growth rate (CAGR) of 13.9%. The growth in the forecast period can be attributed to 5G technology deployment, the rise of cloud gaming services, the expansion of gaming content libraries, the emergence of virtual reality (VR) and augmented reality (AR) gaming, and the and the globalization of gaming markets. Major trends in the forecast period include cloud gaming adoption, virtual reality (VR) integration, cross-platform accessibility, AI and machine learning, evolving content strategies, global market expansion, and sustainability initiatives. For further insights on the Games Streaming market, request a sample here

How is the Games Streaming market segmented?

The Games Streaming market is segmented
1) By Solutions: Web Based, App Based
2) By Revenue Model: Advertisement Game Streaming, Subscription Game Streaming, Other Revenue Models
3) By Device Type: Smartphones, Tablets, Gaming Consoles, Personal Computers And Laptops, Smart Televisions, Head Mounted Displays
4) By Gamer Type: Casual Gamers, Avid Gamers, Hard Core Gamers Or Professional, Lifestyle GamerFor further insights on the Games Streaming market,
request a sample here

Which region has the largest share of the Games Streaming market? What are the other regions covered in the report?

North America was the largest region in the games streaming market in 2023. The regions covered in the games streaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. For further insights on the Games Streaming market, request a sample here.

Who are the major players in the Games Streaming market?

Major companies operating in the games streaming market are Apple Inc., Alphabet Inc., Samsung Electronics Co Ltd., Microsoft Corporation, AT&T Inc, Meta Platforms Inc, Amazon Web Services Inc, Sony Corporation, Intel Corporation, International Business Machines Corporation (IBM), Netflix Inc, NVIDIA Corporation, Advanced Micro Devices Inc, Nintendo Co Ltd, Electronic Arts Inc, Unity Technologies SF, Douyu Network Technology Co Ltd, Broadmedia Corporation, Genvid Holdings Inc, Sliver VR Technologies Inc, AfreecaTV Corp, Parsec Cloud Inc, Blacknut SAS, Tencent Cloud Computing (Beijing) Co Ltd. For further insights on the Games Streaming market, request a sample here.

What are the key trends in the Games Streaming market?

Major trend in the Games Streaming market - Integration Of Game Streaming With Smart TV's Enhances Market Presence. For further insights on the Games Streaming market, request a sample here.

What are the major opportunities in the Games Streaming market? What are the strategies for the Games Streaming market?

For detailed insights on the major opportunities and strategies in the Games Streaming market, request a sample here.

How does the Games Streaming market relate to the overall economy and other similar markets?

For detailed insights on Games Streaming market's relation to the overall economy and other similar markets, request a sample here.

What are the latest mergers and acquisitions in the Games Streaming industry?

For detailed insights on the mergers and acquisitions in the Games Streaming industry, request a sample here.

What are the key dynamics influencing the Games Streaming market growth? SWOT analysis of the Games Streaming market.

For detailed insights on the key dynamics influencing the Games Streaming market growth and SWOT analysis of the Games Streaming industry, request a sample here.