Global Amusements Market Overview 2024, Forecast To 2033
8 Jan, 2024
The amusements market has grown strongly from $619.95 billion in 2023 to $664.79 billion in 2024, with a 7.2% CAGR. Historical growth is attributed to increased leisure time, tourism, entertainment technology advances, family entertainment, and event marketing. The market is expected to see strong growth to $850.58 billion in 2028, with a 6.4% CAGR. Growth drivers include sustainability initiatives, experience economy, digital and augmented reality, health and wellness focus, and personalized experiences. Key trends include hybrid virtual and physical experiences, pop-up attractions, themed entertainment, sustainable design, and art and culture integration.
Global Amusements Market Key Driver
Social media usage positively influences the amusement market, with visitors sharing experiences on platforms. Amusement facilities, including parks and casinos, leverage social media as an effective marketing tool. A Visa study revealed that 73% of Asians check in online while on holiday, with 71% sharing experiences on social media. This extensive use of social media enhances the visibility of amusement facilities, attracting new customers and driving the amusement market's growth.
Get A Free Sample Of The Global Amusements Market ReportGlobal Amusements Market Segments
The amusements market covered in this report is segmented –
1) By Type: Amusement Parks, Gambling
2) By Age Group: Below 25 Years, 26 to 39 Years, 40 to 59 Years, 60 to 74 Years
3) By Visitors' Gender: Male, Female
By Geography: The regions covered in the amusements market report are Asia-Pacific, Western Europe, Eastern Europe,North America, South America, Middle East, and Africa. Among these regions
Asia-Pacific was the largest region in the amusements market in 2023. Eastern Europe is expected to be the fastest-growing region in the forecast period. The regions covered in the amusements market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, and Africa.
Major Amusements Industry Players
China Sports Lottery, China Welfare Lottery, The Walt Disney Company, Sociedad Estatal Loterías y Apuestas del Estado S.A., Maruhan, Flutter Entertainment plc, The Hong Kong Jockey Club, Tabcorp Holdings Ltd., Oriental Land Company Ltd., Penn National Gaming Inc, Comcast Corporation (Universal Studios), Six Flags Entertainment Corporation, Cedar Fair Entertainment Company, SeaWorld Entertainment Inc., Merlin Entertainments, Sony Interactive Entertainment (PlayStation), Nintendo Co. Ltd., Activision Blizzard Inc., Electronic Arts Inc., Capcom Co. Ltd., Bandai Namco Entertainment Inc., Hasbro Inc., Mattel Inc., LEGOLAND Parks, Live Nation Entertainment Inc., ViacomCBS Inc. (Nickelodeon), Discovery Inc. (Discovery Theme Parks), Cineworld Group, AMC Entertainment Holdings Inc., Dave & Buster's Entertainment Inc., The Hershey Company (Hersheypark), Carnival Corporation (Carnival Cruise Line), Royal Caribbean Group (Royal Caribbean International), SeaDream Yacht Club, Palace Entertainment, Parques Reunidos, Vail Resorts Inc., Dalian Wanda Group (Wanda Cultural Tourism)
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Amusements Market Overview
Amusement is the state of experiencing hilarious and entertaining events or circumstances, and it is related to satisfaction, happiness, laughing, and pleasure. Amusement helps kids to create fun and enjoyment.
Amusements Global Market Report 2023 provides data on the global amusements market such as market size, growth forecasts, segments and geographies, competitive landscape including leading competitors’ revenues, profiles and market shares. The amusements market report identifies opportunities and strategies based on market trends and leading competitors’ approaches.