Global In flight Entertainment And Connectivity Market Growth Drivers 2024, Forecast To 2033
21 Feb, 2024
In-flight entertainment and connectivity market size has risen from $4.21 billion in 2023 to $4.52 billion in 2024, reflecting a 7.5% CAGR. Projections indicate growth to $5.98 billion in 2028, with a 7.2% CAGR. Trends include high-speed connectivity and satellite advances.
Global In flight Entertainment And Connectivity Market Key Driver
The in-flight entertainment and connectivity market is expanding with the growing number of airline passengers. Increased passenger numbers drive the demand for diverse in-flight entertainment services such as video streaming, text messaging, gaming, and internet browsing. The International Civil Aviation Organization predicts a global airline passenger count of 10.5 billion by 2040. India's domestic air passenger market is expected to double by 2030. The escalating number of airline passengers is a significant factor propelling the in-flight entertainment and connectivity market.
Get A Free Sample Of The Global In flight Entertainment And Connectivity Market ReportGlobal In flight Entertainment And Connectivity Market Segments
The in-flight entertainment and connectivity market covered in this report is segmented –
1)By Type: Hardware, Service
2)By Connectivity Technology: Satellite Technology, Air-To-Ground
3)By End-User: OEM, Aftermarket
By Geography: The regions covered in the template market report are Asia-Pacific, Western Europe, Eastern Europe,North America, South America, Middle East, and Africa. Among these regions.
North America was the largest region in the in-flight connectivity and entertainment market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the in-flight entertainment and connectivity market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Major In flight Entertainment And Connectivity Industry Players
Global Eagle Entertainment Inc.; Gogo Inc.; Honeywell International Inc.; Panasonic Corporation; Thales Group; Viasat Inc.; Kontron AG; Burrana Inc.; Safran SA; Inmarsat Global Limited; Stellar Entertainment Group; Thinkom Solutions Inc.; SITA OnAir; Astronics Corporation; Cobham Limited; The Boeing Company; FDS Avionics Corp.; Latecoere SA; Northern Avionics srl; BAE Systems plc; Zodiac Aerospace SA; Rockwell Collins Inc.; Eutelsat Communications S. A.; Iridium Communications Inc.; Lufthansa Systems GmbH & Co. KG; Vubiquity Inc.; Bluebox Aviation Systems Ltd.; DigEcor Inc.; FTS Technologies Inc.; The Spafax Group; VT Miltope Corporation
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In flight Entertainment And Connectivity Market Overview
In-flight entertainment and connectivity refer to the entertainment and connectivity options available to aircraft passengers during a flight. In-flight entertainment and connectivity consists of various connected multimedia content and platforms that allow passengers to watch movies, games, music, information on the travel route, on-board menus and procedural guidelines, and other informative inputs in order to upgrade the experience of passengers during a flight.
In flight Entertainment And Connectivity Global Market Report 2023 provides data on the global in flight entertainment and connectivity market such as market size, growth forecasts, segments and geographies, competitive landscape including leading competitors’ revenues, profiles and market shares. The in flight entertainment and connectivity market report identifies opportunities and strategies based on market trends and leading competitors’ approaches.