Global Gaming Market Report 2024

Gaming Global Market Report 2025 – By Game Type( Action, Shooter, Role-Playing, Sports, Other Game Types), By Device( Console, Mobile, Computer), By Purchase Type( Box/CD Game Purchase, In-App Purchase Based, Shareware, Freeware, Other Purchase Types), By Platform( Online, Offline) – Market Size, Trends, And Global Forecast 2025-2034

Gaming Global Market Report 2025

Report Price : $4490.00 | Pages : 200 | Published : January 2025 | Delivery Time: 2-3 business days | Format : pdf

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Gaming Market Definition

Gaming refers to the practice of playing games designed to educate something or assist in the resolution of a problem, as in a combat or corporate setting. It is used for recreation, social interaction, skill development, and even education, providing both enjoyment and cognitive benefits.

The main types of gaming are action, shooter, role-playing, sports, and other game types. Action is used for any game in which the player overcomes obstacles using physical techniques such as precision aim and rapid reaction times. These games can be played with various devices such as consoles, mobile, and computers and can be purchased by box/CD game purchase, in-app purchase, shareware, freeware, and others through online, and offline platforms.

Gaming Market Segmentation

The gaming market covered in this report is segmented –

1) By Game Type: Action, Shooter, Role-Playing, Sports, Other Game Types

2) By Device: Console, Mobile, Computer

3) By Purchase Type: Box Or CD Game Purchase, In-App Purchase Based, Shareware, Freeware, Other Purchase Types

4) By Platform: Online, Offline

Subsegments:

1) By Action: Platformers, Fighting Games, Adventure Games

2) By Shooter: First-Person Shooters, Third-Person Shooters, Battle Royale Games

3) By Role-Playing: Traditional RPGs, Action RPGs, Massively Multiplayer Online RPGs

4) By Sports: Simulation Sports, Arcade Sports, Racing Games

5) By Other Game Types: Puzzle Games, Strategy Games, Simulation Games, Casual Games

Gaming Market Size and growth rate 2025 to 2029: Graph

Gaming Market Size 2025 And Growth Rate

The gaming market size has grown rapidly in recent years. It will grow from $310.97 billion in 2024 to $345.34 billion in 2025 at a compound annual growth rate (CAGR) of 11.1%. The growth in the historic period can be attributed to expansion of gaming platforms, rise of esports, gaming communities, mobile gaming boom, gaming conventions and events.

Gaming Market Growth Forecast

The gaming market size is expected to see rapid growth in the next few years. It will grow to $562.87 billion in 2029 at a compound annual growth rate (CAGR) of 13.0%. The growth in the forecast period can be attributed to innovations in game design, inclusion of casual gamers, sustainability and eco-friendly initiatives, social impact and diversity in gaming, government support and recognition. Major trends in the forecast period include rise of cloud gaming, subscription gaming services, augmented reality (AR) and virtual reality (VR) experiences, user-generated content and game modding, mobile gaming dominance, next-gen consoles and hardware innovations.

Gaming Market Driver: Mobile Revolution Fuel The Gaming Market's Meteoric Rise

The increase in proliferation of mobile phones is expected to propel the growth of the gaming market going forward. A mobile phone is a portable electronic gadget with a cellular network connection. Mobile phones help the gaming market to grow by providing boosters for enhanced performance, better display, and top-end specifications. For instance, in March 2023, according to a report published by Cybercrew, a UK-based developing and providing cybersecurity solutions for businesses of all sizes, the percentage of UK households using smartphones reached 91.43% in 2021. This percentage is projected to increase to 93.8% in 2026. Therefore, the increasing proliferation of mobile phones is driving the growth of the gaming market.

Gaming Market Driver: Rising Internet Penetration Is Fueling The Gaming Revolution

The rising internet penetration is expected to propel the growth of the gaming market going forward. Internet penetration refers to the percentage of the population of a specific region or country that has access to the internet. Gaming utilizes the internet in various ways to enhance the gaming experience and provide a seamless connection between players. It also enables gamers to connect, compete, explore, and expand their gaming horizons. For instance, in February 2023, according to Meltwater, a Netherlands-based software company, internet users in the UK climbed by 224 thousand (+0.3 percent) between 2022 and 2023. There were 66.11 million internet users in the UK overall. Therefore, rising internet penetration is driving the growth of the gaming market.

Global Gaming Market Major Players

Major companies operating in the gaming market are Microsoft Corporation, Nintendo Co. Ltd., Rovio Entertainment Corporation, Nvidia Corporation, Electronic Arts Inc., Sony Corporation, Apple Inc., Google LLC, Bandai Namco Entertainment Inc., Take-Two Interactive Software Inc., Nexon Company, Activision Blizzard Inc., Ubisoft Entertainment SA, Square Enix Holdings Co. Ltd., ZeptoLab OOO, Tencent Holdings Ltd., Sega Games Co. Ltd., Capcom Co. Ltd., NetEase Inc., Interactive Entertainment Beijing Kunlun Technology Co. Ltd., Konami Holdings Corporation, Zynga Inc., GungHo Online Entertainment Inc., NCSoft Corporation, Kakao Games Corp., Smilegate Holdings Inc., Gravity Co. Ltd., Pearl Abyss Corp., Com2uS Corp., LINE Corporation, Wargaming Group Limited

Global Gaming Market Trend: EA Sports F1 22 Takes The Checkered Flag As The Ultimate Formula One Gaming Experience

Major companies operating in the gaming market are focused on developing innovative games, such as EA Sports F1 22, to capitalize on the popularity of Formula One. EA Sports F1 22 is the official video game for the Formula One World Championship. The game was released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. For instance, in June 2022, Codemasters and Electronic Arts Inc., a US-based video game companies, launched EA Sports F1 22, the official game of the 2022 Formula One World Championship. This game features all of the official teams, drivers, and circuits from the 2022 season. It also includes a new career mode, a variety of multiplayer modes, and a new feature called F1 Life.

Global Gaming Market Trend: Electronic Arts And Middle-Earth Enterprises Forge Alliance

Major companies operating in the gaming industry are adopting a strategic partnership approach to enhance their offerings and provide a more comprehensive gaming experience. Strategic partnerships refer to a process in which companies leverage each other's strengths and resources to achieve mutual benefits and success. For instance, in May 2022, Electronic Arts Inc., a US-based video game company, partnered with Middle-earth Enterprises, a US-based production company that produces and licenses films. With this partnership, they aim to create a fresh mobile game that is free to play. A collectible role-playing game (RPG), The Lord of the Rings Heroes of Middle earth offers both new and seasoned fans of the franchise a strategic, socially competitive experience while showcasing the fantasy and adventure of the beloved series.

Gaming Market Merger And Acquisition: Tencent's Acquisition Of 1C Entertainment Marks A Milestone In Gaming Collaboration

In February 2022, Tencent Holdings Ltd., a Chinese-based internet and technology company, acquired 1C Entertainment for an undisclosed amount. Through this acquisition, 1CE's vision and enthusiasm are supported by a prominent global gaming firm and honored by the once-in-a-lifetime opportunity to engage with Tencent and the other great creative minds that are part of its worldwide ecosystem. 1C Entertainment is a Polish business that provides services for video game creators and game production and distribution.

Regional Outlook For The Global Gaming Market

Asia-Pacific was the largest region in the gaming market in 2024. The regions covered in the gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

What Defines the Gaming Market?

The gaming market includes revenues earned by entities by simulation games, puzzlers, and party games. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

How is Market Value Defined and Measured?

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

What is the Market Assessment and Strategic Outlook for the Gaming Industry?

The gaming market research report is one of a series of new reports from The Business Research Company that provides gaming market statistics, including the gaming industry's global market size, regional shares, competitors with a gaming market share, detailed gaming market segments, market trends and opportunities, and any further data you may need to thrive in the gaming industry. This gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Gaming Market Report Forecast Analysis
Report AttributeDetails
Market Size Value In 2025 $345.34 billion
Revenue Forecast In 2034 $562.87 billion
Growth Rate CAGR of 13.0% from 2025 to 2034
Base Year For Estimation 2024
Actual Estimates/Historical Data 2019-2024
Forecast Period 2025 - 2029 - 2034
Market Representation Revenue in USD Billion and CAGR from 2025 to 2034
Segments Covered 1) By Game Type: Action, Shooter, Role-Playing, Sports, Other Game Types
2) By Device: Console, Mobile, Computer
3) By Purchase Type: Box Or CD Game Purchase, In-App Purchase Based, Shareware, Freeware, Other Purchase Types
4) By Platform: Online, Offline Subsegments: 1) By Action: Platformers, Fighting Games, Adventure Games
2) By Shooter: First-Person Shooters, Third-Person Shooters, Battle Royale Games
3) By Role-Playing: Traditional RPGs, Action RPGs, Massively Multiplayer Online RPGs
4) By Sports: Simulation Sports, Arcade Sports, Racing Games
5) By Other Game Types: Puzzle Games, Strategy Games, Simulation Games, Casual Games
Regional Scope Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
Country Scope The countries covered in the report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain. Additional countries that can be covered in the report are Bangladesh, Thailand, Vietnam, Malaysia, Singapore, Philippines, Hong Kong, New Zealand, Mexico, Chile, Argentina, Colombia, Peru, Austria, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Portugal, Sweden, Switzerland, Czech Republic, Poland, Romania, Ukraine, Saudi Arabia, Israel, Iran, Turkey, UAE, Egypt, Nigeria, South Africa.
Key Companies Profiled Microsoft Corporation, Nintendo Co. Ltd., Rovio Entertainment Corporation, Nvidia Corporation, Electronic Arts Inc., Sony Corporation, Apple Inc., Google LLC, Bandai Namco Entertainment Inc., Take-Two Interactive Software Inc., Nexon Company, Activision Blizzard Inc., Ubisoft Entertainment SA, Square Enix Holdings Co. Ltd., ZeptoLab OOO, Tencent Holdings Ltd., Sega Games Co. Ltd., Capcom Co. Ltd., NetEase Inc., Interactive Entertainment Beijing Kunlun Technology Co. Ltd., Konami Holdings Corporation, Zynga Inc., GungHo Online Entertainment Inc., NCSoft Corporation, Kakao Games Corp., Smilegate Holdings Inc., Gravity Co. Ltd., Pearl Abyss Corp., Com2uS Corp., LINE Corporation, Wargaming Group Limited
Customization ScopeRequest for Sample
Pricing And Purchase OptionsExplore Purchase Options

    Table Of Contents

    1. Executive Summary

    2. Gaming Market Characteristics

    3. Gaming Market Trends And Strategies

    4. Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

    5. Global Gaming Growth Analysis And Strategic Analysis Framework

    5.1. Global Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)

    5.2. Analysis Of End Use Industries

    5.3. Global Gaming Market Growth Rate Analysis

    5.4. Global Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)

    5.5. Global Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)

    5.6. Global Gaming Total Addressable Market (TAM)

    6. Gaming Market Segmentation

    6.1. Global Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Action

    Shooter

    Role-Playing

    Sports

    Other Game Types

    6.2. Global Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Console

    Mobile

    Computer

    6.3. Global Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Box/CD Game Purchase

    In-App Purchase Based

    Shareware

    Freeware

    Other Purchase Types

    6.4. Global Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Online

    Offline

    6.5. Global Gaming Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Platformers

    Fighting Games

    Adventure Games

    6.6. Global Gaming Market, Sub-Segmentation Of Shooter, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    First-Person Shooters

    Third-Person Shooters

    Battle Royale Games

    6.7. Global Gaming Market, Sub-Segmentation Of Role-Playing, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Traditional RPGs

    Action RPGs

    Massively Multiplayer Online RPGs

    6.8. Global Gaming Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Simulation Sports

    Arcade Sports

    Racing Games

    6.9. Global Gaming Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    Puzzle Games

    Strategy Games

    Simulation Games

    Casual Games

    7. Gaming Market Regional And Country Analysis

    7.1. Global Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    7.2. Global Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    8. Asia-Pacific Gaming Market

    8.1. Asia-Pacific Gaming Market Overview

    Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies

    8.2. Asia-Pacific Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    8.3. Asia-Pacific Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    8.4. Asia-Pacific Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    9. China Gaming Market

    9.1. China Gaming Market Overview

    9.2. China Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

    9.3. China Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

    9.4. China Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

    10. India Gaming Market

    10.1. India Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    10.2. India Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    10.3. India Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    11. Japan Gaming Market

    11.1. Japan Gaming Market Overview

    11.2. Japan Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    11.3. Japan Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    11.4. Japan Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    12. Australia Gaming Market

    12.1. Australia Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    12.2. Australia Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    12.3. Australia Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    13. Indonesia Gaming Market

    13.1. Indonesia Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    13.2. Indonesia Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    13.3. Indonesia Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    14. South Korea Gaming Market

    14.1. South Korea Gaming Market Overview

    14.2. South Korea Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    14.3. South Korea Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    14.4. South Korea Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    15. Western Europe Gaming Market

    15.1. Western Europe Gaming Market Overview

    15.2. Western Europe Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    15.3. Western Europe Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    15.4. Western Europe Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    16. UK Gaming Market

    16.1. UK Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    16.2. UK Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    16.3. UK Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    17. Germany Gaming Market

    17.1. Germany Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    17.2. Germany Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    17.3. Germany Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    18. France Gaming Market

    18.1. France Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    18.2. France Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    18.3. France Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    19. Italy Gaming Market

    19.1. Italy Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    19.2. Italy Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    19.3. Italy Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    20. Spain Gaming Market

    20.1. Spain Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    20.2. Spain Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    20.3. Spain Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    21. Eastern Europe Gaming Market

    21.1. Eastern Europe Gaming Market Overview

    21.2. Eastern Europe Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    21.3. Eastern Europe Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    21.4. Eastern Europe Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    22. Russia Gaming Market

    22.1. Russia Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    22.2. Russia Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    22.3. Russia Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    23. North America Gaming Market

    23.1. North America Gaming Market Overview

    23.2. North America Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    23.3. North America Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    23.4. North America Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    24. USA Gaming Market

    24.1. USA Gaming Market Overview

    24.2. USA Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    24.3. USA Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    24.4. USA Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    25. Canada Gaming Market

    25.1. Canada Gaming Market Overview

    25.2. Canada Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    25.3. Canada Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    25.4. Canada Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    26. South America Gaming Market

    26.1. South America Gaming Market Overview

    26.2. South America Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    26.3. South America Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    26.4. South America Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    27. Brazil Gaming Market

    27.1. Brazil Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    27.2. Brazil Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    27.3. Brazil Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    28. Middle East Gaming Market

    28.1. Middle East Gaming Market Overview

    28.2. Middle East Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    28.3. Middle East Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    28.4. Middle East Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    29. Africa Gaming Market

    29.1. Africa Gaming Market Overview

    29.2. Africa Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    29.3. Africa Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    29.4. Africa Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

    30. Gaming Market Competitive Landscape And Company Profiles

    30.1. Gaming Market Competitive Landscape

    30.2. Gaming Market Company Profiles

    30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis

    30.2.2. Nintendo Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis

    30.2.3. Rovio Entertainment Corporation Overview, Products and Services, Strategy and Financial Analysis

    30.2.4. Nvidia Corporation Overview, Products and Services, Strategy and Financial Analysis

    30.2.5. Electronic Arts Inc. Overview, Products and Services, Strategy and Financial Analysis

    31. Gaming Market Other Major And Innovative Companies

    31.1. Sony Corporation

    31.2. Apple Inc.

    31.3. Google LLC

    31.4. Bandai Namco Entertainment Inc.

    31.5. Take-Two Interactive Software Inc.

    31.6. Nexon Company

    31.7. Activision Blizzard Inc.

    31.8. Ubisoft Entertainment SA

    31.9. Square Enix Holdings Co. Ltd.

    31.10. ZeptoLab OOO

    31.11. Tencent Holdings Ltd.

    31.12. Sega Games Co. Ltd.

    31.13. Capcom Co. Ltd.

    31.14. NetEase Inc.

    31.15. Interactive Entertainment Beijing Kunlun Technology Co. Ltd.

    32. Global Gaming Market Competitive Benchmarking And Dashboard

    33. Key Mergers And Acquisitions In The Gaming Market

    34. Recent Developments In The Gaming Market

    35. Gaming Market High Potential Countries, Segments and Strategies

    35.1 Gaming Market In 2029 - Countries Offering Most New Opportunities

    35.2 Gaming Market In 2029 - Segments Offering Most New Opportunities

    35.3 Gaming Market In 2029 - Growth Strategies

    35.3.1 Market Trend Based Strategies

    35.3.2 Competitor Strategies

    36. Appendix

    36.1. Abbreviations

    36.2. Currencies

    36.3. Historic And Forecast Inflation Rates

    36.4. Research Inquiries

    36.5. The Business Research Company

    36.6. Copyright And Disclaimer

List Of Tables

    Table 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Table 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Table 3: Global Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 4: Global Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 5: Global Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 6: Global Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 7: Global Gaming Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 8: Global Gaming Market, Sub-Segmentation Of Shooter, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 9: Global Gaming Market, Sub-Segmentation Of Role-Playing, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 10: Global Gaming Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 11: Global Gaming Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 12: Global Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 13: Global Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 14: Asia-Pacific, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 15: Asia-Pacific, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 16: Asia-Pacific, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 17: China, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 18: China, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 19: China, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 20: India, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 21: India, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 22: India, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 23: Japan, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 24: Japan, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 25: Japan, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 26: Australia, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 27: Australia, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 28: Australia, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 29: Indonesia, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 30: Indonesia, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 31: Indonesia, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 32: South Korea, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 33: South Korea, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 34: South Korea, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 35: Western Europe, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 36: Western Europe, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 37: Western Europe, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 38: UK, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 39: UK, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 40: UK, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 41: Germany, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 42: Germany, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 43: Germany, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 44: France, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 45: France, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 46: France, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 47: Italy, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 48: Italy, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 49: Italy, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 50: Spain, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 51: Spain, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 52: Spain, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 53: Eastern Europe, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 54: Eastern Europe, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 55: Eastern Europe, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 56: Russia, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 57: Russia, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 58: Russia, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 59: North America, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 60: North America, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 61: North America, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 62: USA, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 63: USA, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 64: USA, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 65: Canada, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 66: Canada, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 67: Canada, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 68: South America, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 69: South America, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 70: South America, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 71: Brazil, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 72: Brazil, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 73: Brazil, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 74: Middle East, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 75: Middle East, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 76: Middle East, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 77: Africa, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 78: Africa, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 79: Africa, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Table 80: Microsoft Corporation Financial Performance
  • Table 81: Nintendo Co. Ltd. Financial Performance
  • Table 82: Rovio Entertainment Corporation Financial Performance
  • Table 83: Nvidia Corporation Financial Performance
  • Table 84: Electronic Arts Inc. Financial Performance

List Of Figures

    Figure 1: Global Historic Market Growth, 2019-2024, $ Billion
  • Figure 2: Global Forecast Market Growth, 2024-2029F, 2034F, $ Billion
  • Figure 3: Global Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 4: Global Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 5: Global Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 6: Global Gaming Market, Segmentation By Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 7: Global Gaming Market, Sub-Segmentation Of Action, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 8: Global Gaming Market, Sub-Segmentation Of Shooter, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 9: Global Gaming Market, Sub-Segmentation Of Role-Playing, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 10: Global Gaming Market, Sub-Segmentation Of Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 11: Global Gaming Market, Sub-Segmentation Of Other Game Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 12: Global Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 13: Global Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 14: Asia-Pacific, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 15: Asia-Pacific, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 16: Asia-Pacific, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 17: China, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 18: China, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 19: China, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 20: India, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 21: India, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 22: India, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 23: Japan, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 24: Japan, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 25: Japan, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 26: Australia, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 27: Australia, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 28: Australia, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 29: Indonesia, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 30: Indonesia, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 31: Indonesia, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 32: South Korea, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 33: South Korea, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 34: South Korea, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 35: Western Europe, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 36: Western Europe, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 37: Western Europe, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 38: UK, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 39: UK, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 40: UK, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 41: Germany, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 42: Germany, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 43: Germany, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 44: France, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 45: France, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 46: France, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 47: Italy, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 48: Italy, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 49: Italy, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 50: Spain, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 51: Spain, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 52: Spain, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 53: Eastern Europe, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 54: Eastern Europe, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 55: Eastern Europe, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 56: Russia, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 57: Russia, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 58: Russia, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 59: North America, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 60: North America, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 61: North America, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 62: USA, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 63: USA, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 64: USA, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 65: Canada, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 66: Canada, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 67: Canada, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 68: South America, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 69: South America, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 70: South America, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 71: Brazil, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 72: Brazil, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 73: Brazil, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 74: Middle East, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 75: Middle East, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 76: Middle East, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 77: Africa, Gaming Market, Segmentation By Gaming Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 78: Africa, Gaming Market, Segmentation By Device, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 79: Africa, Gaming Market, Segmentation By Purchase Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Figure 80: Microsoft Corporation Financial Performance
  • Figure 81: Nintendo Co. Ltd. Financial Performance
  • Figure 82: Rovio Entertainment Corporation Financial Performance
  • Figure 83: Nvidia Corporation Financial Performance
  • Figure 84: Electronic Arts Inc. Financial Performance
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Frequently Asked Questions

What is the definition of the gaming market?

Gaming refers to the practice of playing games designed to educate something or assist in the resolution of a problem, as in a combat or corporate setting. It is used for recreation, social interaction, skill development, and even education, providing both enjoyment and cognitive benefits. For further insights on the gaming market, request a sample here

How will the gaming market drivers and restraints affect the gaming market dynamics? What forces will shape the gaming industry going forward?

The gaming market major growth driver - Gaming refers to the practice of playing games designed to educate something or assist in the resolution of a problem, as in a combat or corporate setting. It is used for recreation, social interaction, skill development, and even education, providing both enjoyment and cognitive benefits.. For further insights on the gaming market, request a sample here

What is the forecast market size or the forecast market value of the gaming market?

The gaming market size has grown rapidly in recent years. It will grow from $310.97 billion in 2024 to $345.34 billion in 2025 at a compound annual growth rate (CAGR) of 11.1%. The growth in the historic period can be attributed to expansion of gaming platforms, rise of esports, gaming communities, mobile gaming boom, gaming conventions and events. The gaming market size is expected to see rapid growth in the next few years. It will grow to $562.87 billion in 2029 at a compound annual growth rate (CAGR) of 13.0%. The growth in the forecast period can be attributed to innovations in game design, inclusion of casual gamers, sustainability and eco-friendly initiatives, social impact and diversity in gaming, government support and recognition. Major trends in the forecast period include rise of cloud gaming, subscription gaming services, augmented reality (AR) and virtual reality (VR) experiences, user-generated content and game modding, mobile gaming dominance, next-gen consoles and hardware innovations. For further insights on the gaming market, request a sample here

How is the gaming market segmented?

The gaming market is segmented
1) By Game Type: Action, Shooter, Role-Playing, Sports, Other Game Types
2) By Device: Console, Mobile, Computer
3) By Purchase Type: Box Or CD Game Purchase, In-App Purchase Based, Shareware, Freeware, Other Purchase Types
4) By Platform: Online, Offline Subsegments:
1) By Action: Platformers, Fighting Games, Adventure Games
2) By Shooter: First-Person Shooters, Third-Person Shooters, Battle Royale Games
3) By Role-Playing: Traditional RPGs, Action RPGs, Massively Multiplayer Online RPGs
4) By Sports: Simulation Sports, Arcade Sports, Racing Games
5) By Other Game Types: Puzzle Games, Strategy Games, Simulation Games, Casual GamesFor further insights on the gaming market,
request a sample here

Which region has the largest share of the gaming market? What are the other regions covered in the report?

Asia-Pacific was the largest region in the gaming market in 2024. The regions covered in the gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. For further insights on the gaming market, request a sample here.

Who are the major players in the gaming market?

Major companies operating in the gaming industry are adopting a strategic partnership approach to enhance their offerings and provide a more comprehensive gaming experience. Strategic partnerships refer to a process in which companies leverage each other's strengths and resources to achieve mutual benefits and success. For instance, in May 2022, Electronic Arts Inc., a US-based video game company, partnered with Middle-earth Enterprises, a US-based production company that produces and licenses films. With this partnership, they aim to create a fresh mobile game that is free to play. A collectible role-playing game (RPG), The Lord of the Rings Heroes of Middle earth offers both new and seasoned fans of the franchise a strategic, socially competitive experience while showcasing the fantasy and adventure of the beloved series. For further insights on the gaming market, request a sample here.

What are the key trends in the gaming market?

Major trend in the gaming market - EA Sports F1 22 Takes The Checkered Flag As The Ultimate Formula One Gaming Experience. For further insights on the gaming market, request a sample here.

What are the major opportunities in the gaming market? What are the strategies for the gaming market?

For detailed insights on the major opportunities and strategies in the gaming market, request a sample here.

How does the gaming market relate to the overall economy and other similar markets?

For detailed insights on gaming market's relation to the overall economy and other similar markets, request a sample here.

What are the latest mergers and acquisitions in the gaming industry?

For detailed insights on the mergers and acquisitions in the gaming industry, request a sample here.

What are the key dynamics influencing the gaming market growth? SWOT analysis of the gaming market.

For detailed insights on the key dynamics influencing the gaming market growth and SWOT analysis of the gaming industry, request a sample here.